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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 07, 2011, 09:43:46 am

Title: Nightly (OS X): 07 Jul 2011 - Revision 7335
Post by: SirKnightly on July 07, 2011, 09:43:46 am
Here is the nightly for OS X on 07 Jul 2011 - Revision 7335

Group: Inferno
fso-OSX-Inferno-20110707_r7335.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110707_r7335.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110707_r7335.md5)

Code: [Select]
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r7325 | IssMneur | 2011-07-05 23:22:09 -0500 (Tue, 05 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fireball/fireballs.cpp
   M /trunk/fs2_open/code/fireball/fireballs.h
   M /trunk/fs2_open/code/object/object.cpp

From Valathil: Vary the intensity of lighting from warp fireballs (wormhole) based on the radius of the fireball.
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r7326 | Goober5000 | 2011-07-05 23:39:40 -0500 (Tue, 05 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

don't assert on a benign conflict
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r7327 | Goober5000 | 2011-07-05 23:44:25 -0500 (Tue, 05 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cfile/cfilesystem.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp

make things compile
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r7328 | Goober5000 | 2011-07-06 00:06:22 -0500 (Wed, 06 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cfile/cfilesystem.cpp

a wee bit more is needed
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r7330 | The_E | 2011-07-06 05:48:56 -0500 (Wed, 06 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

Major change to FXAA. Now doing a prepass to convert the main shaders' RGBA output into RGBL. Also enables minor speedup for OpenGL 4/4.1 capable chips. Default preset changed to 6.
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r7333 | Zacam | 2011-07-06 15:55:45 -0500 (Wed, 06 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropengllight.cpp

From Valathil: Correction to commit 7292. Light sorting now takes place in the proper order.
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r7334 | Zacam | 2011-07-06 18:07:09 -0500 (Wed, 06 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/gropengllight.cpp

Directional Lights sorting probably should not have been flipped, the rest seem to be okay though.
(Sun facing sides of ships were going pitch dark when lots of beams were active)
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r7335 | Echelon9 | 2011-07-07 07:59:38 -0500 (Thu, 07 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fireball/fireballs.cpp

Fix r7325: Asset() =/= Assertion()
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