Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Vertigo1 on May 18, 2002, 03:58:57 pm
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Alright, it seems nobody is opposed to this project so I'm going to need some help. Who on here has the time to submit tutorials? This is your chance to help this place out.
Do not post in this thread unless you are dead serious about helping out.
I'll start working on some sort of template for people to follow.
If you have any questions, you can contact me in the following ways:
ICQ: 59738925
E-mail: [email protected]
For now, if you intend to work on tutorials for a specific program, state the name of the program in the subject of your message in this thread. It'll just make things easier for me to organize who's doing what with a quick glance if need be.
Please, don't submit tutorials until I have the template online.
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I may be able to do a few for Lightwave. I'm rather busy though.
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Yo!
I can probably do something to do with standard conv tables for programs, multi-program rendering, or how to make reeeealy freeaky **** come out of the bugs in LightWave, Carrara, and Photoshop.:D
Though that last one might qualify as a trade secret.
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I've already completed a tutorial on making a model in Rhino (http://wwww.rhino3d.com) for FS2, leading up to importing into TS and the beginning stages of texturing. It's down right now (darned GeoCities server maintinance), but the URL should work again by Sunday. The link's in my siggy, or right here (http://www.geocities.com/sandvich/fs2/rhino_fs2/). :D
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Originally posted by sandwich
It's down right now (darned GeoCities server maintinance), but the URL should work again by Sunday.
Ok, it's back up again - enjoy! :D
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I'd just like to say thanks to everyone for taking the initiative with this and helping out, hopefully these tutorials will prove to be great content to add to the site, however I should just like to remind you that many of us are still busy so even if you get a collection of tutorials together we may not be able to get them up on the site instantly :)
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If I can help.
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I can write a TUT on how to blowup a Babylon5 shuttle. Whit particles.
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I am curently at pge 6 whit my TUT. it contains pics and settings that are needed for my Blow up a shutlle TUT.;)
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MD is gonna kill me for this but what the heck:D it's not a tut to make a ani for FS but that can easly be adepted for FS:D
i have completed my Tutorialm it's 10mb in size. it contains the doc file the images i made ( those are alos in the doc file, i added them for quick reference ) and the final result is in the zip file.
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I don't get it. Even after 3 years ( let's say 4 ) people are just crazy about this game. FREESPACE LIVES!!! :D :D
Good luck dude. This is what I always wanted. Do it. (http://www.plauder-smilies.de/happy/xyxthumbs.gif)
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I would contribute something, but I know almost nothing when it comes to modeling, except for the pof additional data. :p Send me anything you need spellchecked, though. :D
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id like see real pluginable tutorials for 3dsmax made by HLPers and possible plugins that convert max meshes to a new file format called ***.HLP
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.hlp is a file extension thats already used by windows...
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Here is my tutorial. *Blowing up a shuttle* made for lightwave users.
BLAST THEM!! (http://www.3dap.com/hlp/hosted/inferno/darkage/LW_tutorial.zip)
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I'll do an import/export tutorial for Milkshape 3D...
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I am already busy on a new tutorial, it's about how to aniamte a FS2 beam. It wil become a small battle scene. Good for beginners/intermidiate Lightwave users.
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Remember my "Spread the Knowledge, Improve Freespace" thread? :D
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It's weird that not much interest is shown, while in the poll MD posted allot of you wanted a tutorial section. or am i missing something here?
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yea, if a lot of people want to know how to do something, then they obviously don't know how to do it:D;)
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Originally posted by Unkown Target
yea, if a lot of people want to know how to do something, then they obviously don't know how to do it:D;)
I got 2 tutorials done now. one is posted here and the other i just finished. There both prety detailed.
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Originally posted by darkage
It's weird that not much interest is shown, while in the poll MD posted allot of you wanted a tutorial section. or am i missing something here?
They're waiting for tutorials ;)
About that tut you made.
It might be tad large @ 10 Mb. Put up one without that ani for 56kers.
Just too bad I don't use Lightwave :p
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Originally posted by Ryx
They're waiting for tutorials ;)
About that tut you made.
It might be tad large @ 10 Mb. Put up one without that ani for 56kers.
Just too bad I don't use Lightwave :p
It's an AVI:D wel i wanted to show them the end result this way the know they have done the tutorial right:)
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Originally posted by Ryx
They're waiting for tutorials ;)
Indeed, not everyone is good at making tutorials and not everyone has the software to make them either - myself included (well, as far as modelling programs goes). But I'm sure that once things get started we can look forward to building up quiet a database :)
Oh, and it might be a bit late to mention this now but can people try and keep the image size down as well as keeping things consistant. As much as it'll be great to have all these tutorials coming in it'll look a tad scruffy if they all vary drastically in image usage and style.
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Originally posted by Thunder
Indeed, not everyone is good at making tutorials and not everyone has the software to make them either - myself included (well, as far as modelling programs goes). But I'm sure that once things get started we can look forward to building up quiet a database :)
Oh, and it might be a bit late to mention this now but can people try and keep the image size down as well as keeping things consistant. As much as it'll be great to have all these tutorials coming in it'll look a tad scruffy if they all vary drastically in image usage and style.
if you are new to Lightwave or any other progam. I think it should containt enough pics to let people see what you are talking about. if i start to talk about the grap editor in LW and the user never seen/used it before it's handy to let them see how the settings should look like.
And the pics in my doc file are also outside the doc file for a more clearer view.
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Yeah, what I mean't to say was thumbnail things if possible, keep them small (we don't need to see your entire desktop if what you've taking a picture of is 100x300 or whatever), know what I mean? :)
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Agreed. I'm almost done with the template now. All thats left is some minor images. I should be done with it later today.
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Template is online!
Download! (http://vertigo1-2.freeyellow.com/TutTemp.zip)
Now get to work! :D
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Originally posted by Thunder
Oh, and it might be a bit late to mention this now but can people try and keep the image size down as well as keeping things consistant. As much as it'll be great to have all these tutorials coming in it'll look a tad scruffy if they all vary drastically in image usage and style.
It's not a bit late if you take the tutorial I did as an example for everyone. :) No, seriously - take a look and see if that's the type of image sizes you had in mind. :D
It's in the siggy, BTW... ;)
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I think thats ok, what I really think is best is thumbnailing large images and trying to crop images where possible so that only the important illustration of what your looking at at the time is included.
As far as consistency in writing goes, this is hard to pull off - so I don't think we should try and lay down any rules for it. As long as everything is clearly explained so that a newbie could pick it up and understand it, it'll be fine :)
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Harg !! you need a HTML editor for this.
1. i don't have one.
2. i suck at HTML big time.
3. i used a word document for my tutorials and imo is much easyer, i had this idea of just uploading the file so it shows up in a TUT section whit a discription on what thentut is about so people can download it.
But that is just me.
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Since most people seem to be into the idea that they're hosted on HLP I think they'll be using HLP formatting anyways which will mean some HTML work on our part as well as a little tweaking of everyones submissions (nothing drastic mind you), but if you want to submit it in HTML form we can then put it into HTML alongwith thumbnails and so on later on. It'll take longer to add each one this way but the overall effect should be much more impressive and easier for those using the tuts to cope with.
Is that ok with everyone?
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ok, html works for me. Just gotta learn some HTML... or use Word in conjunction with Frontpage :p
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Originally posted by Thunder
Since most people seem to be into the idea that they're hosted on HLP I think they'll be using HLP formatting anyways which will mean some HTML work on our part as well as a little tweaking of everyones submissions (nothing drastic mind you), but if you want to submit it in HTML form we can then put it into HTML alongwith thumbnails and so on later on. It'll take longer to add each one this way but the overall effect should be much more impressive and easier for those using the tuts to cope with.
Is that ok with everyone?
Sounds prety good to me.
O well, i should proberly learn abit of HTML even though it doesn't interest me to realy learn it ( or i am just stupid ). As i am more interested in writing a TUT's and rendering/animating stuff;)
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Originally posted by Thunder
I think thats ok, what I really think is best is thumbnailing large images and trying to crop images where possible so that only the important illustration of what your looking at at the time is included.
Yup. Like this (http://www.geocities.com/sandvich/fs2/rhino_fs2/page2-8.html). :D
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I'm gonna start on a 3ds max tut.
feel free to make requests
Edit:
Do You want the larger pics to open in a new window or the same, when clicking a thumbnail?
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darkage: Now would be a good time to learn. I already sent you a link to a large resource that has dozens of free/shareware HTML editors to choose from. Hell, if you're having that hard a time then just remove the images from the document (leave references to the file names of course) and send the whole thing to me over ICQ and I'll convert it for you.
Thunder: Is there anything that you need me to change on the template? (so you, or anyone else, won't have to edit every single submission.)
As for available staff to upload the tuts....why not create a Tutorials dir and create an account so that I can do the uploading myself (save you guys the hastle). And if you're worried about security, then just grant me access to that dir only. Just something for ya to think about.
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I can help with tuts for
3D studio MAX 4
Softimage XSI (1.5 to 2.02)
Mental Ray
Afterburn (volumics plugin for MAX)
Renderman
Digital Fusion
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Originally posted by wEvil
I can help with tuts for
3D studio MAX 4
Softimage XSI (1.5 to 2.02)
Mental Ray
Afterburn (volumics plugin for MAX)
Renderman
Digital Fusion
Wouldn't mind seeing a few Afterburn tuts.
I have can make some things with but not as well as I like. Especially, Exlposions, Thrusterflames thing.
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My tutorial is going to be MASAVE it wil contain over 20 subjects covering all major aspects of model devlopment and tutorials on how to use tools and PCS (If kazan lets me). oh and it looks like a real HLP page because i am using a edited CSS script i got from the site.
(go to the main page and view source to find the "rel" link in the header that contains the url to the .css document)
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Kazan let me write a tutorial for PCS.
Can i upload my tutorials to my website (temperarly) so people can monitor the progress and make suggestions for improvrment.
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HTML is simple.. you can do it in notepad....
theres tons of tag references all over the net....
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Originally posted by Thorn
HTML is simple.. you can do it in notepad....
theres tons of tag references all over the net....
Maby i should look for a good reference;)
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I have a TS1 turreting info page I made, it's probably not in the format you're wanting, but if anyone wants to you can take that info and reformat it/improve it/whatever. I probably won't get around to that as I'm going to have lots of different things to be doing. Link's in my sig.
Also, here is a link to a somewhat old but IMHO useful database of HTML tags and how to use them:
http://www.willcam.com/cmat/html/crossref.html
(Of course, I originally learned HTML mostly by example on a really old computer that had Compuserve Mosaic and by looking at a HTML book in a bookstore I never actually bought. All without an actual internet connection. :) )
Also, for actual HTML editing I use Arachnophillia from:
http://www.arachnoid.com/
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darkage: You could always grab a book. "Using HTML 4" is an excellent one. I've got the 5th edition sitting next to me and its easily over two inches thick. :)
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Originally posted by MD-2389
darkage: You could always grab a book. "Using HTML 4" is an excellent one. I've got the 5th edition sitting next to me and its easily over two inches thick. :)
Good idea, i like books better then a online reference ( mostly because you can view it easyer ) i'll see if i can find one in the bookstore near me.