Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: Kie99 on July 13, 2011, 07:18:16 am
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When trying to play the second to last mission (the one where you scan the Hades) I get a couple of parsing errors at the start relating to the Hades engines
Invalid subsystem name.
In sexpression: ( when
( or
( cap-subsys-cargo-known-delay
0
"Hades"
"enginesdownleft"
)
( cap-subsys-cargo-known-delay
0
"Hades"
"enginesdownright"
)
( cap-subsys-cargo-known-delay
0
"Hades"
"engines"
)
( cap-subsys-cargo-known-delay
0
"Hades"
"enginesupleft"
)
( cap-subsys-cargo-known-delay
0
"Hades"
"enginesupright"
)
)
( do-nothing )
)
(Error appears to be: engines)
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2-20110311_r7052.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20110311_r7052.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20110311_r7052.exe! <no symbol>
I OKd those errors and proceeded to the mission, but it crashed half way through. I tried editing the mission to 'Engines' would refer instead to 'Engines Main' and the mission loaded correctly, but I still got the same crash midway through the mission, after being ordered to go and protect the science cruiser. I get the same parsing error on the last mission, but I haven't tried to play through it.
Tried it with a couple of different builds. Other missions involving the Hades work just fine though.
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It might not be needed, but just in case, generate an fs2_open.log as detailed here (http://www.hard-light.net/forums/index.php/topic,56279.msg1180359.html#msg1180359). 9 times out of 10 it's usually all that's needed for people to help you fix the issue.
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The engines issue I know about (and have no idea how it snuck through my debug runs).
The crash is probably related to the Typhon model (just a guess).