Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: The E on July 15, 2011, 08:51:04 am
-
Okay, because I happen to plan a few things which are a bit hardware hungry, I'd like to get a small overview over the hardware you guys are using. The information I need is:
--OpenGL revision supported
--GLSL version supported
--Maximum number of draw buffers/render targets
To get this, you can use OpenGL Extensions Viewer (http://www.realtech-vr.com/glview/) or GPU Caps Viewer (http://www.ozone3d.net/gpu_caps_viewer/)
(http://blueplanet.fsmods.net/E/pics/glextview.png)
(http://blueplanet.fsmods.net/E/pics/gpucaps1.png)
-
--OpenGL revision supported : 4.1.0
--GLSL version supported : 4.10 NVIDIA via Cg compiler
--Maximum number of draw buffers : 8
--Max color attachement : 8
--Max render buffer size : 16384 x 16384
-
GeForce 8800 GT 1024 (G92) Results: [Full Results here] (http://pastebin.com/q6gsz2Yu)
--OpenGL revision supported : 3.3.0
--GLSL version supported : 3.30 NVIDIA via Cg compiler
--Maximum number of draw buffers : 8
--Max color attachment : 8
--Max render buffer size : 8192 x 8192
-
OpenGL Version: 4.0.10188
GLSL Version: 4.00
Max draw buffers: 8
Max color attachments: 8
-
Radeon HD 5770
--OpenGL revision supported : 4.1.10834
--GLSL version supported : 4.10
--Maximum number of draw buffers : 8
--Max color attachement : 8
--Max render buffer size : 16384 x 16384
-
GTX 295
OGL: 3.3.0
GLSL: 3.30 NVIDIA va Cg complier
Max draw buffers: 8
Max Color Attachment: 8
Max render buffer size: 8192^2
-
Not that this really up to today's standards, but: ;)
[attachment deleted by ninja]
-
nvidia GTX260, 896MB full result here (http://pastebin.com/wWWvJr7G)
--OpenGL revision supported : 3.3.0
--GLSL version supported : 3.30 NVIDIA via Cg compiler
--Maximum number of draw buffers : 8
--Max color attachment : 8
--Max render buffer size : 8192 x 8192
Curiously enough, there isnt much difference between my and zacam's cards...
-
--OpenGL revision supported : 4.1.10524
--GLSL version supported : 4.10
--Maximum number of draw buffers : 8
--Max color attachement : 8
--Max. render buffer size : 16384 x 16384
-
Sad GeForce 6150SE is sad. (Though a little over 6 months ago, I would have still been on a W98SE machine, so...)
--Version: 2.12
--Shading language version: 1.20 NVIDIA via Cg compiler
--Max draw buffers: 4
--Max color attachment: 8
-
--OpenGL revision supported : 4.1.10666
--GLSL version supported : 4.10
--Maximum number of draw buffers : 8
--Max color attachement : 8
--Max. render buffer size : 16384 x 16384
-
(Laptop - Win 7)
ATI Mobility Radeon HD 4650 - 1024MB
--OpenGL revision supported : 3.2. 3.3.10834
--GLSL version supported : 3.30
--Maximum number of draw buffers : 8
--Max color attachment : 8
--Max render buffer size : 8192 x 8192
(PC - XP)
(PC - Win 7)
-
GeForce - 6600/AGP/SSE2/3DNOW!
OpenGL - 2.1.2
GLSL - 1.20 NVIDIA via Cg compiler
Draw Buffers - 4
Texture - 4096
-
ATI Radeon HD 3600
--OpenGL revision supported : 4.0.9836
--GLSL version supported : 3.30
--Maximum number of draw buffers : 8
--Max color attachment : 8
--Max render buffer size : 8192 x 8192
This is most likely going to change in the near future, so I'll add new data once I'll have a new computer.
-
ATI Radeon HD5570
--OpenGL revision supported : 4.1.10428
--GLSL version supported : 4.10
--Maximum number of draw buffers : 8
--Max color attachement : 8
--Max. render buffer size : 16384 x 16384
-
ATI Radeon HD 2600 Pro (OS X)
-- OpenGL Version supported: 2.1
-- GLSL version supported: 1.20
-- Max draw buffers: 8
-- Max color attachment: 8
-
ATI Radeon HD 3600
--OpenGL revision supported : 4.0.9836
--GLSL version supported : 3.30
--Maximum number of draw buffers : 8
--Max color attachment : 8
--Max render buffer size : 8192 x 8192
This is most likely going to change in the near future, so I'll add new data once I'll have a new computer.
Don't have my laptop, but it has a mobility 3650. Should be similar to this for the information wanted.
-
GeForce GTX 260
--OpenGL revision supported : 3.3.0
--GLSL version supported : 3.30
--Maximum number of draw buffers : 8
--Max color attachment : 8
--Max render buffer size : 8192 x 8192
-
GeForce GTX 480
--OpenGL revision supported : 4.1.0
--GLSL version supported : 4.10 NVIDIA via Cg compiler
--Maximum number of draw buffers : 8
--Max color attachment : 8
--Max render buffer size : 16384 x 16384
-
GeForce GTX 560 Ti
~OpenGL string: 4.1.0
~GLSL string: 4.10 NVIDIA via Cg compiler
~Num MRT: 8
[attachment deleted by ninja]
-
Radeon HD 5770
--OpenGL revision supported : 4.1.10524
--GLSL version supported : 4.10
--Maximum number of draw buffers : 8
--Max color attachement : 8
--Max render buffer size : 16384 x 16384
Please note that I'm still using the Cat 4.2 drivers, as the 4.3 gave me problems with FSO so I haven't upgraded since. I may just have to upgrade soon so the OpenGL Revision may change to a newer one after that.
-
GeForce 9800 GT
--OpenGL revision supported : 3.3.0
--GLSL version supported : 3.30 NVIDIA via Cg compiler
--Maximum number of draw buffers : 8
--Max color attachment : 8
--Max render buffer size : 8192 x 8192
Pretty much the same gorram thing as the 8800
-
GeForce GTX 570
I'm going to make a wild assumption and say it's probably the same as Redstreblo's card
-
ATI Radeon HD 4800 Series
--OpenGL revision supported : 3.1.8787 BETA Debug Context
--GLSL version supported : 1.30
--Maximum number of draw buffers/render targets: 8
--Max render buffer size : 8192 x 8192
-
hi,
geforce GTX 480 on win7
OpenGL revision: 4.1.0
GLSL version: 4.10 NVIDIA via Cg compiler
Max draw buffers: 8
Max. color attachement : 8
greetings and have a nice day
-
GeForce 9600 GSO
--OpenGL revision supported : 3.3.0
--GLSL version supported : 3.30 NVIDIA via Cg compiler
--Maximum number of draw buffers : 8
--Max color attachment : 8
--Max render buffer size : 8192 x 8192
-
ATi Radeon 4800 Series (4850), Win 7
OpenGL String: 3.3.10834 Compatibility Profile/Debug Context
GLSL string: 3.30
Num MRT: 8
-
GTX 260 on win7 64, will probably change to an HD 6950 in a couple of months.
OpenGL string: 3.3.0
GLSL string: 3.30 NVIDIA via Cg compiler
Num MRT: 8
-
renderer
version 3.2.9262 Forward-Compatible Context
Shading Language version 1,50
Draw Buffers
Max draw buffers: 8
Framebuffer object
Max. color attachement: 8
Max. render buffer size: 16384 x 16384
EDIT: Graphic card - Mobility Radeon 5650
-
Radeon HD 5850
--OpenGL revision supported : 4.1.10834
--GLSL version supported : 4.10
--Maximum number of draw buffers : 8
(http://img691.imageshack.us/img691/5871/unledsbc.png)
-
GeForce GTX275
-- OpenGL version 3.3.0
-- GLSL Version 3.30
-- Num MRT - 8
-
Ver: 3.3.10666 Core Profile Forward-Compatible Context
Shading language version: 3.30
Draw buffers
Max draw buffers: 8
Framebuffer object
Max. color attachement: 8
Max. render buffer size: 8192x8192
-
GeForce GT 120
--OpenGL revision supported : 3.3.0
--GLSL version supported : 3.30 NVIDIA via Cg compiler
--Maximum number of draw buffers : 8
--Max render buffer size : 8192 x 8192
-
gtx260
opengl version: 3.3.0
glsl version: 3.30 NVIDIA via Cg compiler
num mrt: 8
-
2x HD 6970
-OGL version: 4.1.10834
-GLSL version: 4.10
-Max number of draw buffers: 8
-Max render buffer size: 16384 x 16384
-
--OpenGL 4.1.0
--GLSL 4.10 NVIDIA via Cg compiler
--Maximum number of draw buffers/render targets 8
-
Radeon HD 4670
--OpenGL Version: 3.3.10188
--Shader Version: 3.30
--Draw Buffers/Render Targets: 8
-
ATI Mobility Radeon HD 6550
-OpenGL: 4.0.10179
-Shader version: 4.00
-drawbuffer/render target: 8
-
Ok so here win7 64 bit 6970 2 gb gc.
Version: 4.1.10907 Core Profile Forward-Compatible Context
Version GLSL: 4.10
--Maximum number of draw buffers : 8
--Max color attachement : 8
--Max render buffer size : 16384 x 16384
-
ATI Mobility Radeon HD 4650
Version: 3.3.10834 Core Profile Forward-Compatible Context
Shading Language Version: 3.30
Max Draw Buffers: 8
Max Color Attachment: 8
Max Render Buffer Size: 8192 x 8192
-
NVidia Quadro FX 570M (Am I the only one here with a Quadro card?)
OpenGL string: 3.3.0
GLSL string: 3.30 NVIDIA via Cg compiler
Draw buffers: 8
Will we be seeing stats out of this? :D
[attachment deleted by ninja]
-
Well, I am not going to compile a statistic.
I was mainly interested in the results because of some projects I am working on which require GLSL 3 support and at least 8 MRT's. I wasn't entirely sure if the latter was widely supported on OGL3-level hardware, seeing as most literature I read on the subject seems to believe that 4 MRTs are an absolute ceiling.
-
Guess I'll miss that project of yours. Hope seeing it in youtubes though ;)
Jeeessh.
-
wat.
Based on your posted specs, you are definitely in the target zone. GLSL versioning is a bit weird, see also http://en.wikipedia.org/wiki/GLSL#Versions
-
I must be high today The_E. I slashed my comment for a reason too ;).
-
--OpenGL revision supported: 5.0
--GLSL version supported: 5.00.12 NVIDIA via Cg compiler
--Maximum number of draw buffers: 128
--Max color attachment: 64
--Max render buffer size: 65536^2
lol j/k
--OpenGL revision supported: 3.3.0
--GLSL version supported: 3.30 NVIDIA via Cg compiler
--Maximum number of draw buffers: 8
--Max color attachment: 8
--Max render buffer size: 8192^2
-
I am lazy and do not wish to boot into windows, so here's my glxinfo output! :) I am running an AMD Radeon HD 6950. I may boot into windows later and give you the information exactly as you requested.
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: ATI
server glx version string: 1.4
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
client glx vendor string: ATI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
GLX_ARB_fbconfig_float, GLX_AMD_gpu_association
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
GLX_NV_swap_group, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier,
GLX_SGIX_swap_group, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: AMD Radeon HD 6900 Series
OpenGL version string: 4.1.10834 Compatibility Profile Context
OpenGL shading language version string: 4.10
OpenGL extensions:
GL_AMDX_debug_output, GL_AMDX_vertex_shader_tessellator,
GL_AMD_blend_minmax_factor, GL_AMD_conservative_depth,
GL_AMD_debug_output, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect,
GL_AMD_name_gen_delete, GL_AMD_performance_monitor, GL_AMD_pinned_memory,
GL_AMD_sample_positions, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trace,
GL_AMD_texture_cube_map_array, GL_AMD_texture_texture4,
GL_AMD_transform_feedback3_lines_triangles,
GL_AMD_vertex_shader_tessellator, GL_ARB_ES2_compatibility,
GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, GL_ARB_copy_buffer,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_imaging, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_snorm, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap,
GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters,
GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,
GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_bptc,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_copy_depth_to_color,
GL_NV_explicit_multisample, GL_NV_float_buffer, GL_NV_half_float,
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
GL_SUN_multi_draw_arrays, GL_WIN_swap_hint, WGL_EXT_swap_control
81 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x023 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x024 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x025 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x026 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x027 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x028 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x029 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x02a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x02b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x02c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x02d 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x02e 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x02f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x030 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x031 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x032 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x033 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x034 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x035 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x036 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x037 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x038 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x039 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x03a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x03b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x03c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x03d 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x03e 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x03f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 6 1 None
0x040 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 6 1 None
0x041 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 6 1 None
0x042 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 6 1 None
0x043 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x044 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x045 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x046 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x047 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x048 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x049 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x04a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x04b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x04c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x04d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x04e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x04f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x050 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x051 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x052 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x053 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x054 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x055 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x056 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x057 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x058 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x059 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x05a 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x05b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x05c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x05d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x05e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x05f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x060 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x061 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x062 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x063 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x064 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x065 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x066 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x067 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 6 1 None
0x068 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 6 1 None
0x069 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 6 1 None
0x06a 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 6 1 None
0x06b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x06c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x06d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x06e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x06f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x070 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x071 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x072 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x0b0 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 Ncon
91 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x023 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x024 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x025 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x026 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x027 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x028 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x029 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x02a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x02b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x02c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x02d 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x02e 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x02f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x030 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x031 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x032 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x033 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x034 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x035 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x036 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x037 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x038 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x039 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x03a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x03b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x03c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x03d 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x03e 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x03f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 6 1 None
0x040 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 6 1 None
0x041 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 6 1 None
0x042 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 6 1 None
0x043 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x044 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x045 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x046 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x047 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x048 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x049 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x04a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x04b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x04c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x04d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x04e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x04f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x050 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x051 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x052 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x053 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x054 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x055 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x056 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x057 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x058 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x059 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x05a 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x05b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x05c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x05d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x05e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x05f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x060 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x061 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x062 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x063 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x064 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x065 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x066 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x067 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 6 1 None
0x068 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 6 1 None
0x069 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 6 1 None
0x06a 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 6 1 None
0x06b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x06c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
0x06d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x06e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 None
0x06f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x070 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x071 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x072 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x0b0 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 Ncon
0x0b0 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 Ncon
0x0b0 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 Ncon
0x0b0 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 Ncon
0x0b0 32 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 Ncon
0x0b0 0 tc 0 128 0 y . 32 32 32 32 . . 0 24 0 0 0 0 0 0 0 None
0x0b0 0 tc 0 128 0 . . 32 32 32 32 . . 0 24 0 0 0 0 0 0 0 None
0x0b0 0 tc 0 64 0 y . 16 16 16 16 . . 0 24 0 0 0 0 0 0 0 None
0x0b0 0 tc 0 64 0 . . 16 16 16 16 . . 0 24 0 0 0 0 0 0 0 None
0x0b0 0 tc 0 32 0 y . 11 11 10 0 . . 0 24 0 0 0 0 0 0 0 None
0x0b0 0 tc 0 32 0 . . 11 11 10 0 . . 0 24 0 0 0 0 0 0 0 None
-
Which of course doesn't tell me what I need to know (not that it would be relevant anyhow; a Radeon 6900 is beefy enough for anything I could throw at it).
-
OpenGL version string: 4.1.10834 Compatibility Profile Context
draw/color buffers are 8
It does so tell you some of what you wanted to know! :p
-
And for the lulz, the crapbook stats :
--OpenGL revision supported : 1.4.0
--GLSL version supported : N/A
--Maximum number of draw buffers : 0
--Max render buffer size : 2048 x 2048
And yes, I did FRED PM Coop and Plunder Coop on that. Am I not awesome.