Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: JaredFrost95 on July 19, 2011, 02:49:38 pm
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i played the silent threat that came with fs open. int he description it says its the original made by volition, but you can tell by the breifing voice that it was fan made. am i right?
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No, you're not.
There's a reason Silent Threat Reborn was made.
EDIT: Corrected for semantics.
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Silent Threat is Silent Threat. Silent Threat: Reborn is not Silent Threat.
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If you're just playing Silent Threat, it is the original Volition-made campaign.
You're not playing Silent Threat: Reborn which was made by HLP that greatly improves on the original campaign.
Also note nowhere will ST:R say that it is the original. If it does say it's the original, then you're playing the original.
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So can I have your ass now?
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Arse.
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Here's a hint to help you figure out whether you're playing Silent Threat or Silent Threat Reborn. Spoiler is quite minor.
If you encounter a ship named the
GTD
then you're playing Volition's Silent Threat.
Seriously.
That's what that campaign is like.
SGWP2 is at least funny.
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To add confusion to the matter, chunks of the original Silent Threat were made by fans entering in a competition (http://www.hard-light.net/wiki/index.php/Silent_Threat).
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I play ST as a decent "turn off your mind and shoot" campaign. It's pretty good as that, but yet it's hard to believe that this is an official expansion for a successful game.
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I don't think ST was that bad. The first mission was a really cool idea, and the next two were decent too. It became progressively worse after that though, with the final mission being the worst.
If you encounter a ship named the
GTD
then you're playing Volition's Silent Threat.
That is supposed to indicate that you can't identify the ship.
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To add confusion to the matter, chunks of the original Silent Threat were made by fans entering in a competition (http://www.hard-light.net/wiki/index.php/Silent_Threat).
No, the campaign itself didn't include the fan-made missions. Those were listed as single missions playable through the Tech Room, including all seven missions of the excellent Destiny of Peace campaign. Seriously, that was better than the actual Silent Threat. :D
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On retrospect, maybe it's best to reserve judgment until we know how many hours management gave the FREDers to put the campaign together. Given the right answer to that question, ST could be regarded as a masterpiece.
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Interesting perspective.
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On retrospect, maybe it's best to reserve judgment until we know how many hours management gave the FREDers to put the campaign together. Given the right answer to that question, ST could be regarded as a masterpiece.
Considering my own experiments in speed-FREDding...
Well, go play Operation Savior and tell me if the first three missions are ST quality. All three were put together in the same twelve-hour period. I'm pretty sure I beat ST's Hellfire for FRED work.
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On retrospect, maybe it's best to reserve judgment until we know how many hours minutes management gave the FREDers to put the campaign together. Given the right answer to that question, ST could be regarded as a masterpiece.
Better? :p
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If you're just playing Silent Threat, it is the original Volitiion-made campaign.
You're not playing Silent Threat: Reborn which was made by HLP that greatly improves on the original campaign.
Also note nowhere will ST:R say that it is the original. If it does say it's the original, then you're playing the original.
somewhere around here i have the original disc with it ill look for it if is the same then ill feel pretty stupid.
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Volition said they were rushed when they made ST, yet when I played it in 8th grade I liked it (except the escort mission just after you get the cluster warhead). I don't think I would say the same thing now, especially since ST:R is way better. I'm still curious if Jason Scott played ST:R and what his thoughts would be if he did.
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The thing is, I actually like Hellfire and some of the other ST missions because they give us a little extra insight into the Shivans.
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I'm still curious if Jason Scott played ST:R and what his thoughts would be if he did.
We eventually intend to formally invite Volition to play ST:R, but we want to get a few things done first.
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On retrospect, maybe it's best to reserve judgment until we know how many hours management gave the FREDers to put the campaign together. Given the right answer to that question, ST could be regarded as a masterpiece.
Considering my own experiments in speed-FREDding...
Well, go play Operation Savior and tell me if the first three missions are ST quality. All three were put together in the same twelve-hour period. I'm pretty sure I beat ST's Hellfire for FRED work.
i say that campaign beats the original ST any day ;) (apart from balancing, that 4th mission really IS insane!)
wouldn't have voice acted a campaign as disastrous as the original ST :(
the remake is fantastic though, the best campaign out there in my opinion
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I'm new to the forum but i'm at mission 17 in ST:R, after having played the original Silent Threat.
The difference for me between the two are as follow:
--original silent threat didn't make sense to me at all, i just played it blindly, hoping to get to a mission that would actually give meaning to all the fighting efforts; it just felt empty and got bored with it shortly
--ST:R is a completely different story, i'm near completion now and i can't wait every night to get home to advance another mission into it, to see what else is going to happen. Suddenly it all makes sense, there is a purpose(other than staying alive of course), the story is engaging, captivating. The only thing is i found it a bit hard (played it on medium) as far as i had to lower the difficulty level to easy for one mission: the dreaded Hellfire :hopping:. In that sense is not quite fairly balanced, even a few other missions required a good bit of replays to get the bonus objectives, but hey, in the end it's all worth it. Miles better than the original. :yes:
Just my 2c
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I'm still curious if Jason Scott played ST:R and what his thoughts would be if he did.
We eventually intend to formally invite Volition to play ST:R, but we want to get a few things done first.
A fine idea, the more you can confront Volition in a positive manner about Freespace, the more chance they'll ask questions internally about it and perhaps consider jumping back into the genre.
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I'm still curious if Jason Scott played ST:R and what his thoughts would be if he did.
We eventually intend to formally invite Volition to play ST:R, but we want to get a few things done first.
A fine idea, the more you can confront Volition in a positive manner about Freespace, the more chance they'll ask questions internally about it and perhaps consider jumping back into the genre.
What things needed to get done?
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(http://www.wpclipart.com/education/signs/think_before_you_speak.png)
The Silent Threat that came with Freespace Port is a complete and I mean COMPLETE conversion from the original. Nothing has changed. Nuff said now please listen to the what the sign says above and THINK BEFORE YOU SPEAK.
--lvlshot is your friend. And so is READING BEFORE POSTING. -- Zacam
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Same back at you, BTA. READ the thread before you POST.
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ST (Silent Threat) != (does NOT equal) ST:R (Silent Threat: Reborn)
(Looks at Board section title, notes that it is for Silent Threat: Reborn)
A warning has been levied for the following:
For failure to utilize lvlshot tags for an image.
For using an image in a manner consistent with trolling or being rude.
Disrupting a topic by completely ignoring the posts relating the topic in order to make yours.
This is NOT GenDisc.
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Thanks for the comments, bmwbmc. :)
We eventually intend to formally invite Volition to play ST:R, but we want to get a few things done first.
What things need to get done?
Stuff.
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Like fixing the hades? *nudgenudgewinkwink*
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I don't think ST was that bad. The first mission was a really cool idea, and the next two were decent too. It became progressively worse after that though, with the final mission being the worst.
If you encounter a ship named the
GTD
then you're playing Volition's Silent Threat.
That is supposed to indicate that you can't identify the ship.
I thought I was the only one that thought this. Glad to know I wasn't alone.
But yeah, the GTD [] was a GTI destroyer with unidentified Lokis. Aside from nameplates (which Orions don't come with in retail), how else can anyone know? Heck, they can't even identify the Trinity until the Trinity was hailed, never mind the mediavps nameplate.
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The mediavps nameplate ought to display GTC Trinity, on account of them not being able to get it repainted in 10 days. And, incidentally, wanting to prevent news of the defection from leaking out.
(I mentioned this to the FSU team before, but they apparently haven't gotten around to fixing it yet.)
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Thanks for the comments, bmwbmc. :)
We eventually intend to formally invite Volition to play ST:R, but we want to get a few things done first.
What things need to get done?
Stuff.
Does this include 162?
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No.