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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 20, 2011, 10:38:19 am

Title: Nightly (Windows): 20 Jul 2011 - Revision 7360
Post by: SirKnightly on July 20, 2011, 10:38:19 am
Here is the nightly for Windows on 20 Jul 2011 - Revision 7360

Group: Inferno
fso-WIN-Inferno-20110720_r7360.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110720_r7360.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110720_r7360.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110720_r7360.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110720_r7360.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110720_r7360.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110720_r7360.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110720_r7360.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110720_r7360.md5)

Code: [Select]
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r7356 | The_E | 2011-07-19 13:23:32 -0500 (Tue, 19 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Updating the built-in fxaa shaders to 3.9

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r7358 | The_E | 2011-07-19 16:51:37 -0500 (Tue, 19 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Split the fxaa shader in two for better compiler compatibility

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r7359 | The_E | 2011-07-19 17:00:27 -0500 (Tue, 19 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/weapon/weapons.cpp

Changing this Warning to an mprintf. We really do NOT want to generate warnings with retail data, don't we?

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