Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: kisumu on July 20, 2011, 12:00:15 pm
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http://www.youtube.com/watch?v=6mn_hp4BdHA&feature=player_embedded
Found this on Kotaku (sorry), looks pretty promising.
Here's the article and studio ad page:
http://www.youaresol.com/
http://kotaku.com/5822876/wing-commander+inspired-space-combat-game-in-the-works
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Oooh. And it's on UT3 engine too- AFF: Planetstorm's space battles looked pretty good on that engine, so it looks like this new title's got a solid technological base. Also, the devs' explicit goal is to revitalize the space shooter genre? I approve, and so should most people here.
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Can't say I'm exited, this is clearly just a promotional video... no real footage so there's nothing to talk about right now save for the fact that there's a new title coming along.
I'll wait for some more details to be exposed before saying anything else.
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The story has humanity discovering that the sun is set to go supernova in the near future.
This is the hilarious part.
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Actually, about 4-5 years ago it wouldn't have been, there were suspicions that we had over-estimated the minimum size a star needed to be to go Supernova, but it turned out to be a false alarm :)
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Just realised something, if you say the homepage name for Sol: Eclipse a bit quickly in a nice broad Yorkshire accent it sounds a bit ripe!
By 'eck, lad.
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Aside from a slight laugh at the scientific "basis" for the story (which I do hope they do a reasonably good job of justifying), its a new space shooter and one that looks intriguing at that. I'll save excitement until I get to see some real info on it, but it is promising, which is more than can be said for the rest of the genre as of late.
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Well, we shouldn't have to wait too long to see if it's any good, I think it comes out in the autumn this year. I'm very intrigued though, perhaps less so now that I've had the science exploded by you lot. However I think we ought afford the developers a modicum of artistic licence in their storytelling, it would be a bit of a shame to be down on them for something as insignifcant as an exploding sun.
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I'm surprised someone mention dear old Tachyon in the Kotaku editorial... the trailer needs loads of help though... very boring.
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I see nothing of interest here.
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What is there to see?
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Looks ok, I'm interested enough to keep an eye on it. Guess we just need to wait for in-game footage.
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Yeah I see nothing hinting any inspiration from FreeSpace, Star Wars, or Wing Commander.
Actually show something like combat and people might become interested.
Hell, do something like what Voyager 2 did on the Battlezone 2 intro, turn into a ****ing gun and shoot at anti-satellite missiles being launched at it.
Until then this is about as interesting as the X-Rebirth trailer, "Look at me I look pretty."
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Not even pretty, this looks awful. I mean real awful. Just dump this into the garbage can of memory banks.
What was it all about?, I already forgot.
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I didn't quite mean it that literally, but I agree that even then this trailer doesn't showcase any outstanding visuals, best thing probably being the background, but we can make skyboxes that look that good.
Then again, it might be best this way, lest you want to lead everyone to epic disappointment like the Nexus 2 trailer did. Looked all sorts of crazy-awesome, then it flopped.
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but we can make skyboxes that look that good.
Actually I'd bet I've seen this background in HLP before. Ain't that a curious thing, hmm?
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With WiH around it wouldn't be surprising.
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http://kotaku.com/5823015/they-want-to-make-space-combat-games-fun-again/gallery/
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It's perfectly perfunctory.
That sound effect was BORING into my head though....
Seewhatididthere :)
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In the world of Sol, [....]
:banghead:
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In the world of Sol, [....]
:banghead:
eh?
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Just realised something, if you say the homepage name for Sol: Eclipse a bit quickly in a nice broad Yorkshire accent it sounds a bit ripe!
By 'eck, lad.
There's no way that was unintentional.
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Unfortunately I can't guess as to how that would sound.
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http://www.youaresol.com/ ----> "You arse'ole"
I get the feeling somebody in the promotions department was bored.
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Not a good sign.
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http://www.youaresol.com/ ----> "You arse'ole"
I get the feeling somebody in the promotions department was bored.
At least it's better than therapist.com :P
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I thought it said Your Aerosol...
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.... and the conclusion is that the bad pun of the site's name is waaaay more interesting than the game. OK.
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More like the talent and premise is ok... the trailer looks completely terrible... and the name needs some thought.
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http://www.youaresol.com/ ----> "You arse'ole"
I get the feeling somebody in the promotions department was bored.
At least it's better than therapist.com :P
Or http://www.penisland.net/
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Perhaps we should just repurpose this topic to focus on unfortunate web addresses until more details emerge.
www.mammotherection.com
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I enjoy the way the trailer is done (lonely probe rushing home to find noone there), the story sounds contrived/cliche though.
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New combat gameplay trailer.
http://kotaku.com/5834338/sol-exodus-spectacular-space-combat-in-action?tag=sol|-exodus
I can definitely see a influence from Tachyon in the base designs, and around the middle of the vid he blows a hole in
a structure and the inside is interesting.... but otherwise I'm still no where near impressed. The combat style seems like
a freelancer / fso hybrid maybe.
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Thanks for the update, JGZinv.
I really hope they're going to do a lot more work on this, some nice pp effects but nothing really exiting in the graphics department - they are an indy outfit though. Plus I is well miffed not to see a cockpit, someone needs to do one where an arm pops out and twists dials and presses buttons - and periodically has a sneaky nad-scratch. I bet it gets pretty swampy down there after hours in a cockpit.
I do, however, quite like the lift from the new BSG of the machine guns over pew-pew cannons - it fits nicely with the solar setting, a little bit more mundane and familiar.
Eyes peeled...
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I can't remember where I've heard the gatling cannon before, because I know I've heard it somewhere else.
I almost thought the impact sound was the shield impact from Independence War, then I noticed it was slightly different.
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I know I've heard it somewhere
Is it from Freelancer? I can't quite place it but it was familiar
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Ok, I'll stick with my first impression in this case.
A rotund NO for me.
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Great
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It's nice to know that there are no aliens involved, but I'm not sold by the story.
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I almost thought the impact sound was the shield impact from Independence War, then I noticed it was slightly different.
Don't you think everything is from Independence War, though? :P
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I can think of the lagrange point misunderstanding and whoever it was whos hyperspace concept fit the description of LDS, but in this case there's no way I couldn't, I almost thought it was an exact knockoff from the game until I heard it a few more times.
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I'm glad that the genre isn't dead, but I have to say I'm not too terribly impressed by the trailers. Our beloved FSO already looks at least that good, if not much better, thanks to the efforts of the incredible talent at work in this community.
The plot sounds a bit like the B-grade sci-fi movie Sunshine. Sun is dying, people panic, crazy people think it's our time to die, blah blah blah. That being said, I won't dismiss it entirely. It's kind of difficult to make innovative sci-fi these days. I'm actually impressed they went human vs. human and resisted the urge to include aliens - personally, I prefer the interesting psychological facets of a human civil war.
At the very least, if the developers price it reasonably I'll probably buy it just to throw my vote in for "make more space sims please." If other companies see that there's still money in them, we might get some indie attention. Maybe not the AAA studios, but with all the dross that's been dribbling out of them lately, maybe that's a good thing.
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I almost thought the impact sound was the shield impact from Independence War, then I noticed it was slightly different.
Don't you think everything is from Independence War, though? :P
I-War's cool :C
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http://uk.pc.ign.com/articles/119/1191023p1.html
http://solexodus.com/dev-blog/
http://uk.pc.ign.com/dor/objects/113723/sol-exodus/images/sol-exodus-20110827085109551.html
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Based on the Diary.... sounds boring and fit for a cheap XBLA title....
Fly around and shoot stuff!
Ok what else is there to do?
What you mean there should be more... Why?
*sigh* This is partially why space sims fell behind and are not making a comeback in the retail space,
so little to offer in the way of current modes or new features.
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I just get the feeling that this is going to be another 'Dungeons'. A supposed rebirth of a classic, but through trying to be 'different' actually becoming less diverse than the original game.
I'll keep my final opinion till it comes out though, there's nothing wrong with shooter-only games as such, but it depends how good a job it does at holding the players interest. Take something like DarkStar One, or the abysmal Rogue Universe, both of them centralised on the shooty-bits, but had the grab factor of a wet haddock :(
Edit: Let's put it this way, Rogue Universe actually managed to turn First-Person space-combat into grinding, you don't always need trading or mining to make a game seem like it has repetitive, uninspired content.
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A supposed rebirth of a classic, but through trying to be 'different' actually becoming less diverse than the original game
Very good point. The lead has said (can't remember where) that he knows the limitations of a 5-man team and hopes that this game might be a springboard to a larger development crew / proper publisher and therefore a deeper experience. I think it looks pretty decent so far for a small, self-published affair - maybe if it's a commercial success we'll see something a bit more innovative down the line rather than just a re-boot (read re-hash) of a genre. It seems like a bit of a tribute piece at the minute.
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I know I've heard it somewhere
Is it from Freelancer? I can't quite place it but it was familiar
My guess is very close to yours. It sounds similar to one of the guns from Starlancer to me.
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Angryjoe did an inverview at PAX.
http://www.blisteredthumbs.net/2011/09/angry-joe-pax-set4/
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That looks miserably dull. It also seems completely non-innovative.
:blah:
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and all the FringeSpace people said... Amen!
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I love the fact they're trying to bring back the genre
Unfortunately, it doesn't seem to hold all that much promise. This perhaps is a good thing, because it leaves a big opportunity to blow us out of the water
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look like a fairly casual space-shoot, don't see wing command interface, or power management.
Would consider buying if it had pimpin cockpit instead of low FoV and just the HUD, because as-is, it's FS2, but without a bunch of cool stuff.
I'd rather they go for "ace combat IN SPACE!"
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well, there you go... 6 in the development team.
IMO it's a fairly good game considering that alone, but nowhere near to any of the expectations of the people waiting for a space combat game.
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We've been spoiled tis all
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Well, the space shooter genere its about to rebirth, not because of this game, alone, that ist looking that great. Its because Lucasarts is hiring engeniers with experience in space shooter games....
Lets see what happens.
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I just want to throw this out there:
Space ships are generally always going pretty fast, esle they're falling into some sort of gravity well, or there's some other odd condition letting them be slow. For some reason, well, an obvious reason, in space shooters, they tend to be miserably slow. The thing is, it doesn't have to be that way. Air combat sims, modern ones, are not at all slow, yet are not dull. In fact, they're pretty darn tense! That's from a combination of speed, complex systems, and often a really imposing threat environment.
The thing is, Falcon 4.0 doesn't appeal to everyone, due to that complexity. But just because it's not complex doesn't mean it can't be tense and fast! Somehow, I think the majority of space combat sims/arcade sims/shooters, or whatever else you'll lable them, just couldn''t manage to figure that out. I've not been too attentive to my respective charges as of late with FSO, but I will tell you that said charges have a good mind to figure the above issue out to good effect!
What I'm seeing with the game in question so far, however, is just a generic, slow, and even dumbed-down looking game. If you remove all the complexity, you get rid of the sense of flying a space ship, or a flying machine in general. Too much, and it can become a chore to play. Genras have a certain requirement for their operation, I feel, and part of flying a space ship is feeling like, well, you're flying a space ship. From the videos given prior, I didn't have that feeling.
Now, when was Infinity supposed to be done...
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Lets see what happens.
I'm hoping they're working on rolling out the X-Wing games for a modern OS, but...
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Sol:Exodus is now on Steam.... mhhh and here http://www.destructoid.com/preview-sol-exodus-215674.phtml they talk about hacking minigames and stuff...
... well only thing that's sure is that it's either gonna be great or crap :P :)
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You know, it still looks terribad. I'm thinking this... is not going to do well.
That said, I think if there is one with promise, it's Naumachia, which last time I checked wasn't moving very far forward.
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There is one thing that could save this game.... built in modding support.
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Yep, FSO is at least one hundred times better than this.
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Yep, FSO is at least one hundred times better than this.
Its that bad, huh...
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Crappy graphics.
Crappy sound.
Crappy physics.
Crappy storyline.
Crappy universe.
Freelancer looking controls (joypad or joystick or not).
Cockpits AND a HUD, cockpits are bad on their own, REDUNDANT cockpits piss me off even more.
...Yea. Not interested
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Cockpits AND a HUD, cockpits are bad on their own, REDUNDANT cockpits piss me off even more.
I know you're entitled to your own opinion, but I feel that your opinion is misguided on this accord. With respect toeverything else,
...Yea. Not interested
...I completely agree.
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http://www.youtube.com/watch?v=IzaGImcs_4Y lol... this is painful to watch...
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Capital ships seem to have a lot of destructable parts....
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Its not THAT bad... But then again I have not yet played the game, I liked the HUD though (The missile lock parts), even the missile particle effects, It would be nice to see those in Freespace..
EDIT: Spelling corrections.. :P
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I'm fairly certain it was more than possible to come up with a freelancer trailer that would have permanently put me off that game. As it happens, yes it'd dumbed down flight mechanics a trained ape could master taking place in ridiculously wrong scaled systems, but that game was ridiculously fun to play and had a pretty cool universe and storyline to boot.
If we were bombarded with new titles from this genre every now and then I'd probably be onboard with most people here, writing it off in advance. Since that genre is all but dead, I'm going to give this one a benefit of the doubt.
But I fear the end result will be something like this; game comes out, does badly (these trailers certainly aren't helping matters), everyone concludes this genre isn't profitable and they move on to making some piss poor Crysis clone. That's assuming they stay afloat.
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Generally, when peoepl are enamoured wiht a title - and antoher possible contender pops up, the reaction are usually one of hte two:
- hope and excietment
- hate and resenmnet (as it could jeopardize ones beloved title status)
I know I had a reaction of the second type when I first heard of FS. Was a X-Wing fan back then.
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I still need to force myself to install Basilisk II so that I can put Mac OS 7 on as an emulator... then I can play X-Wing again!
I'm still an X-Wing fan, by the way.
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Evidently the game has only 8 missions... the devs are already taking flak and being defensive about it, claiming they never
said it was going to be "all that." They did the best they could with a super small team to make a highly polished title.
Basically it amounts to an Xbox Live arcade game.
In the comments... http://kotaku.com/5878483/space-combat-sim-sol-exodus-launches-on-steam-january-25
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Well it came out today
http://store.steampowered.com/app/200410/
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Actually, that made me think of something.
Why doesn't the HLP community band together and create a well-polished, well-planned, commercial game? That should at least boost the genre.
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Actually, that made me think of something.
Why doesn't the HLP community band together and create a well-polished, well-planned, commercial game? That should at least boost the genre.
That's a nice can of worms you have there.
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Yes, that would be such a good idea x.x;;;;;;;;;;;;
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I just played though 4 missions.
I really want to like this game, but it feels very unpolished, controls are not tight enough to make you feel powerful, and in control.
-The keyboard mapping is disappointing.
-The targeting system is terrible(half the time I'm trying to find the target ship).
The radar is a disappointment, it does not help you navigate enemies.
-You have to be very precise to make quick kills, most of the time it seems as if the main guns are missing, when they should be hitting .
-Collision detection is weak, kinda feels like your playing lazertag.
-I like the idea of hacking capital ships, it adds a deeper element, but I find it takes you out of combat.
-Graphics are pretty good though and smooth for the most part.
-Only 10$ Bucks, its still fun. I hope these guys at seamless keep working on evolving this I.P. Im still glad I bought the game, I feel the need to encourage this genre any way I can.
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oh god ... this is so bad it hurts... really really hurts LOL.
... why did I have to buy it, damn you space sim withdrawl dawn you!
I couldn't even make it past the 2nd mission... just couldn't... from the utterly braindead AI, valium inspired gameplay to mission design that repeatedly spawns 2-4 new enemy fighters to attack the transport you have to protect everytime you kill the old wave... to the hilariously unusable 2d "top down" radar (in a 3d game lol)... to the utter blandness and triviality of the combat itself... oh sheez... that Half Life 2 space combat mod I used to play was more polished and had 10 times better gameplay than this POS. LOL.
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<3 the original Freespace radar ;x
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Ridiculously short campaign and lacklustre sound. Combat is really weird too, reticle is all but useless for me. I was better off trying to judge tracers, which is another can of beans. Not even sure why they bothered with those missiles really. Also, there's a bit in one of the missions where you need to shoot out some ship's engines, there's not much feedback of them being destroyed. All in all I feel like it should be taken back in and given another work-over, there's potential but the design choices aren't letting it shine.
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The Steam forum for the game is getting hit pretty hard.... The devs are certainly getting ripped left and right.
Evidently they are looking at episodic DLC and a skirmish mode in the future.
Lots of die-hards saying it's not as good as FS2, or whatever... etc etc.
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Actually, that made me think of something.
Why doesn't the HLP community band together and create a well-polished, well-planned, commercial game? That should at least boost the genre.
That's a nice can of worms you have there.
?
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Not enough money, time, coders, and capability to get people to agree on doing it one way so progress would be made.
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Actually, that made me think of something.
Why doesn't the HLP community band together and create a well-polished, well-planned, commercial game? That should at least boost the genre.
I'd do it, but I'd need a team of dedicated programmers to make a custom graphics and physics engine. The community has that talent but I don't know if it has the will.
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Actually, that made me think of something.
Why doesn't the HLP community band together and create a well-polished, well-planned, commercial game? That should at least boost the genre.
I'd do it, but I'd need a team of dedicated programmers to make a custom graphics and physics engine. The community has that talent but I don't know if it has the will.
If you make enough modifications to the FS2 engine, won't it eventually be different enough to legally be a different work?
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Actually, that made me think of something.
Why doesn't the HLP community band together and create a well-polished, well-planned, commercial game? That should at least boost the genre.
I'd do it, but I'd need a team of dedicated programmers to make a custom graphics and physics engine. The community has that talent but I don't know if it has the will.
If you make enough modifications to the FS2 engine, won't it eventually be different enough to legally be a different work?
It would be easier, quicker, and take less time to develop a new engine or use an open source engine under a less restrictive license. That's what you'd be doing anyway.
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http://blip.tv/angryjoeshow/sol-exodus-angry-review-5935136
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Liked the review, thanks.
Gives you a few things to think about this game, and others.
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I disagree with the "fast" comment. I've found that most games with a speed cap/simply defined physics system either tend to "clump" together or move very slowly. The game in question, much like vanilla FS, seems to do both.
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Angy Joe likes FS2...
I like Angy Joe.
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So, I got the game (what the hey, it's just ten bucks, and if it does well, it could boost the genre a bit...) and downloaded it with the third-I-guess-they're-apparently-coming-pretty-fast patch, and after some joystick tweaks, found it to be not-that-bad. Y'know, for the price and all. The devs seem to be pretty involved, post-release, which is good, and if it had multi, I'd recommend it pretty unreservedishly.
Again, that's considering that it's a 10$ game, not an AAA title, and it's just my .02$.
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I might get this. I just got Project Freedom on Steam, but its definitely something not to write home about. Controls are way too limited and simple. Plus the game doesn't appear to run on some computers with Windows 7 x64, like my laptop for instance. Plus the voice acting and dialogue is laughable. Granted for $3 I can't complain too much, it does feature more than 8 missions, 21 if I recall. Still SOL does seem like the better budget Flight Sim.
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It's an alright game, but it never quite loses the UT3 at the heart of it, there's an arcadey shooty thing living in the core of Sol:Exodus.
The missions are interesting, but a little too close quarters to be able to regulate most of the time, it's not so much a question of identifying and meeting a threat so much as hoping you are close enough to the bad guys when they appear to reach them before they reach their target, there's little more strategy than that.
The voice acting is ok but just ok, not so bad as to be corny, but often with little emotion or investment, simply lines read from a page. The combat is fun and fulfilling, though a little more choice with regards to loadout would have been nice, and it would have been nice to see some performance damage modelling, a ship with fire pouring out of every orifice should not still be capable of hitting full speed and offloading weapons. Still, Freespace 2 ships do that as well, so I'm not complaining too loudly ;)
The hacking aspect was interesting, but could be annoying in the middle of a frantic firefight, possibly voice recognition software of some kind could come in handy there, it'd be cool just to say the letter of the choice, and not have to move your hands away from the flight surfaces.
All in all, it didn't really feel like a Space Combat Sim as is usually understood, it felt for more like exactly what it is, Unreal with spaceships and less weapons. Not terrible for the price, but less a Space Opera, and more a Space Musical.