Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Hades on July 20, 2011, 10:41:42 pm
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Discuss.
Here's your controversy, MjnMixael :P
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Paging Angryttuta to thread #77194.
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Thread is doomed.
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FS1 > FS2
(FS1) * (FS)^-1 > (FS2) * (FS)^-1
1 > 2
You are wrong, Hades.
Incidentally, I played FS2 first, it had more beam cannons, better beam canons (you heard me), and had a story that was a bit more driven by using Bosch and the NTF.
ed: oh wait, we're not actually supposed to discuss this?
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Incidentally, I played FS2 first, it had more beam cannons, better beam canons (you heard me), and had a story that was a bit more driven by using Bosch and the NTF.
(http://images1.wikia.nocookie.net/__cb20100103193927/uncyclopedia/images/6/6f/1262547100882.jpg)
I disagree! Bosch and his band of interstellar butt pirates were just poorly done filler.
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ed: oh wait, we're not actually supposed to discuss this?
Of course not. Come on now, anytime someone says "discuss" they're dooming the thread.
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Best non-Wouter, non-LORD ULTRA DEATH, troll thread we've had in a while.
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avoid the beams and you won't get hit
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I disagree! Bosch and his band of interstellar butt pirates were just poorly done filler.
You're poorly done filler. Bosh and his fleet of zod hunting ultra-commandos could wipe out McCarthy's band of communist fish-lover-lovers any day. I suppose this is where I'm supposed to leave out any substantial warrant to my claim? Am I trolling yet?
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The Orion looks like somebody took a piece of **** and shaped it into a brick. The Hecate is very pretty.
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all right, here we go!
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You're poorly done filler. Bosh and his fleet of zod hunting ultra-commandos could wipe out McCarthy's band of communist fish-lover-lovers any day. I suppose this is where I'm supposed to leave out any substantial warrant to my claim? Am I trolling yet?
>Disagrees with my scientifically and statistically-proven sentiments
(http://t0.gstatic.com/images?q=tbn:ANd9GcR4FuI6bl2G83M_1DWC-izxPv-t4p-NKiirtXe-p0h5O0kxraufag&t=1)
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You're poorly done filler. Bosh and his fleet of zod hunting ultra-commandos could wipe out McCarthy's band of communist fish-lover-lovers any day. I suppose this is where I'm supposed to leave out any substantial warrant to my claim? Am I trolling yet?
>Disagrees with my scientifically and statistically-proven sentiments
(http://t0.gstatic.com/images?q=tbn:ANd9GcR4FuI6bl2G83M_1DWC-izxPv-t4p-NKiirtXe-p0h5O0kxraufag&t=1)
You fish-lover-lover-lover.
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You fish-lover-lover-lover.
My love for fish is merely a business one, same for with your mother.
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I never said you loved fish. Anything else you'd like to share with us?
WiH lacks the epic feel found in SGWP2.
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I agree. WiH needs more Sathanases and Colosseses.
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Saths ? Collies ? You small players. Real men bet on Gargants.
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Na, real men bet on (GTC) Duke.
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Following the Duke was the best part of WiH because it reminded me of that one mission in Transcend where you fly between two jump nodes and dogfight a few strikecraft while listening to some dialog.
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Except there was no Duke in WiH. Neither is there Gargants. Told you WiH sucked.
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You've all got this all wrong. Clearly Silent Threat was the best game evar. Have better opinions like mine k? k.
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You've all got this all wrong. Clearly Silent Threat was the best game evar. Have better opinions like mine k? k.
It sure was, some crappy mod called ST:R plagiarized everything from ST especially the final level
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I was actually pumped to discuss this, but got quite a few lolz from the thread instead, win win.
But srsly. I care more about atmosphere then anything else, and the grinding dread of knowing that you're fighting in the face of Juggernaut himself, only delaying your doom... propels FS1 to top score imho.
The Sathanas never scared me like the Lucifer did. It was something destructible. We could beat it. It just was really really powerful.
For most of FS1, the Lucifer was invincible. It wiped away opposition with almost no effort, and no matter what victory you could take, you always knew the Lucifer was there to destroy you anyways. Much better for the story and atmosphere imho, although I'll give FS2 props for being more action packed (better mission design in general and beam cannons and flak).
The nebula was cool.. but I hated it. The blindness I think was supposed to create fear... all it really did was annoy me. The god damn lightning sounds piss me off after they repeat for the zillionth time
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Among Freespace 1's chief weapons were surprise, fear and a fanatical devotion to Glide ;)
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>This thread
(http://uploadpic.org/storage/2011/pGhZxBgZ3wd2LKtez6bU52rLp.gif)
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>This thread
(http://uploadpic.org/storage/2011/pGhZxBgZ3wd2LKtez6bU52rLp.gif)
+1
This thread doesn't make any sense to me. ST:R is not plagiarism, it is a remake and everyone here know that. And without Freespace 2, there wouldn't be any great mods like Derelict, WoD, BP, Inferno (SCP) and all the others.
Without Freespace 2, there would be no Freespace 3: Search for bos(c)h!!!! :eek2:
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This thread doesn't make any sense to me. ST:R is not plagiarism, it is a remake and everyone here know that.
Oh yes it is, it even has the exact same last level from ST
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>This thread
(http://uploadpic.org/storage/2011/pGhZxBgZ3wd2LKtez6bU52rLp.gif)
Raging panda is the new troll
edit:
seriously the both games have their strengths, while FS2 might have the more compelling story to many and "Better Beams" the Lucifer is by far the best ohhh **** ship, the Lucifer provides ohhh **** just by being there, the Sathanas only really provides ohhh **** in numbers, because at the end of the day saths can be killed any time you are ready. Not to mention FS1 actually deals with what happens when you fail, Vasuda was torched and Earth was saved in the last minute. FS2 glosses over it, yes Capella was novad and everyone still there dies but it is not dwelt on. Also FS1 had a better distinction between fighter classes, hercs we not good interceptors and you didnt send a valk into heavy combat. FS2 you generally fly intercept in an assault fighter defending the bastion (which the eryn does well at) and the Perseus makes a good superiority fighter, while the myrmadon just fails.
Both have their plus points and it's a rarity that a sequel can be considered to the original, but in this case its true
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Guys you're all wrong.
Relentless.
Best. Campain. Evar.
It was FS4 before Search for Bosh was FS3.
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The Orion looks like somebody took a piece of **** and shaped it into a brick. The Hecate is very pretty.
The Orion is a flying brick, the Hecate is a ship with extra metal welded on as shields. Get yourself a real ship, get yourself a Fenris!
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I played FS2: Colossus, then FS1 and FS2 (its how I managed to get them). The lost of shields/beams/flak was interesting. When I saw the Lucifer it was kind of a "oh great..." reaction, followed by "meh". The first Sath was "Oh f**king S**T" and after it dieded. "Woot, relief. Yay". And when the next came along.. "Oh f**k....".
I think the Sath was presented as being more scary to me, but I'm talking about first play throughs, when you dont know whats going to happen. Lucy was just beam-happy and casually wondered around beaming things with its beamz
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No, get a Chronos.
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Hermes FTW.
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Nav buoys represent!
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Guys you're all wrong.
Relentless.
Best. Campain. Evar.
It was FS4 before Search for Bosh was FS3.
Let's be fair to Relentless. It had the most appropriate name of any campaign released here.
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WAT?
Loki's FTW.
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I hate subspace skybox.
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I hate subspace skybox.
Then use the nighteyes version.
If you don't know what I mean: http://www.hard-light.net/forums/index.php?topic=76240.0
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I hate subspace skybox.
Then use the nighteyes version.
If you don't know what I mean: http://www.hard-light.net/forums/index.php?topic=76240.0
Oh. My. God.
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That effect makes the in-mission jump on the second half of WiH so freaking awesome.
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That effect makes the in-mission jump on the second half of WiH so freaking awesome.
It makes every goddamn subspace mission, from FS1 to Derelict and SWGP (I'm serious) totally awesome.
And trust me, it looks even cooler ingame.
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except for the fact that its a 200-frame EFF.
Which is horrible.
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That effect makes the in-mission jump on the second half of WiH so freaking awesome.
Where are you right now? I wanna kill you.
Besides, it musn't be that good, the effect is still too painful for the eyes....
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except for the fact that its a 200-frame EFF.
Which is horrible.
How many gigabytes?
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Besides, it musn't be that good, the effect is still too painful for the eyes....
However, it looks better than the old subspace pof.
And I think he means the 2nd act of the first part from WiH.
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That wasn't hard now was it?
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People, people. I think you're losing focus here. Clearly the FS1 subspace skybox is superior to FS2's.
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At least it's more economical. 157MB in DDS files for a skybox is really a killer. ****DAM.
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That effect makes the in-mission jump on the second half of WiH so freaking awesome.
Where are you right now? I wanna kill you.
Relevance?
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Not relevance, just plain jealousy. I'll get over it.
Eventually.
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That subspace effect is awesome. Now I want to make a subspace mission with Karunas in it.
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Not relevance, just plain jealousy. I'll get over it.
Eventually.
If you mean in what it demands, to be honest I think I get more of a sudden pause when an HTL Sathanas is jumping in than I do with Nighteye's Subspace effect.
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Not relevance, just plain jealousy. I'll get over it.
Eventually.
If you mean in what it demands, to be honest I think I get more of a sudden pause when an HTL Sathanas is jumping in than I do with Nighteye's Subspace effect.
Play SWGPII and you fight three juggernauts (in subspace)!
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I mean during the time it jumps out from Subspace, when the ends of the beam cannons begin to show up. After that everything is dandy.
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Not relevance, just plain jealousy. I'll get over it.
Eventually.
If you mean in what it demands, to be honest I think I get more of a sudden pause when an HTL Sathanas is jumping in than I do with Nighteye's Subspace effect.
Play SWGPII and you fight three juggernauts (in subspace)!
Play FS3 and you fight FIVE juggernaughts (in subspace)!
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FS3 »» FS1
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How true.
I also mean jumping out, not jumping in.
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Not relevance, just plain jealousy. I'll get over it.
Eventually.
If you mean in what it demands, to be honest I think I get more of a sudden pause when an HTL Sathanas is jumping in than I do with Nighteye's Subspace effect.
Play SWGPII and you fight three juggernauts (in subspace)!
Play FS3 and you fight FIVE juggernaughts (in subspace)!
Damnit, I have to play the best campaign ever created again.
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I actually like the feel of FS1 better. the whole atmosphere thing seems better done. Then again, FS2 has Petrarch and Snipes...and beam cannons. But it also has the supernova (I hate such plot devices).
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But isn't the Hertak Mothership big enough?
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That just randomly came up out of nowhere. :wtf:
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That just randomly came up out of nowhere. :wtf:
(http://www.hard-light.net/forums/Smileys/HLP/welcome2hlpbb.gif)
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I never did get one of those. Many thanks. :D
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FS1 > FS2 because of the opening cinematic. 'Nough said.
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I thought all cinematics in FS1 were superior to the FS2 ones.
The theme of FS1 in general was more like "dark dangerous space" and FS2 was like "meh, there's so much space and we're so alone".
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Collossus cutscene. NUFF SAID.
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Collossus cutscene. NUFF SAID.
:yes:
While the FS1-opening was really tensifying, the FS2-opening was (my opinion) WHAM-episode.
It's not only the battle, it's everything. And in the end you see dozens of already known ships and then you see the Colossus and you think:
"Holy mother that thing is big!"(there was a Sobek which looked rather small compared to the Colossus).
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Collossus cutscene. NUFF SAID.
Too bad it was just a bunch of Terrans and a Vasudan wanking over their giant squirt gun mommy bought for them
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Collossus cutscene. NUFF SAID.
Too bad it was just a bunch of Terrans and a Vasudan wanking over their giant squirt gun mommy bought for them
Now you are just trolling
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Collossus cutscene. NUFF SAID.
Too bad it was just a bunch of Terrans and a Vasudan wanking over their giant squirt gun mommy bought for them
Now you are just trolling
I am 100% serious bro
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Do I really need to explain why that cutscene is just utterly amazing plot-wise?
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Do I really need to explain why that cutscene is just utterly amazing plot-wise?
Probably not because I doubt you actually can.
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The cutscene is not about the ship. The colossus is merely a symbolic placeholder of everything that is happening in the GTVA systems post-Sol, the terran-vasudan symbiosis, the economic boom, the optimism after destroying the Lucifer, and the acknowledgement that we have undoubtedly surpassed the shivans in technology and scale. That cutscene is filled with hubris, but this is something that is only transpired when you realize the actual shivan fleet scale.
FS2 without that cutscene is simply meaningless.
And then it was simply very well produced for that time, with every single (unimportant) detail, fooling you to believe this was a cutscene produced for a 24rd century pilot, not for a 20th century gamer.
About the FS1 intro cutscene, it is quite a good one. I never got why the Lucifer was just two nodes from Sol, basically at your doorstep, and then spent all the game's entirety trolling the node map, until finally managing to get Vasuda Prime, and just at the end of the game managed to find Sol.
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Or to sum up, "it was just a bunch of Terrans and a Vasudan wanking over their giant squirt gun mommy bought for them". Same thing, said differently. Doesn't mean it was meaningless for the plot.
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yeah whatever
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About the FS1 intro cutscene, it is quite a good one. I never got why the Lucifer was just two nodes from Sol, basically at your doorstep, and then spent all the game's entirety trolling the node map, until finally managing to get Vasuda Prime, and just at the end of the game managed to find Sol.
I suspect that the people who made the cutscenes and the people who drew the nodemap never talked to each other. Remember that Sol has three nodes in the FS1 map.
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Oi! This thread is getting far too serious. Back to the stupid one-liners and image memes with you!
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MT > BWO. Discuss.
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Lock > this thread. Don't try to discuss.