Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 21, 2011, 10:13:31 am
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Here is the nightly for Windows on 21 Jul 2011 - Revision 7367
Group: Inferno
fso-WIN-Inferno-20110721_r7367.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110721_r7367.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110721_r7367.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110721_r7367.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110721_r7367.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110721_r7367.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110721_r7367.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110721_r7367.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110721_r7367.md5)
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r7361 | The_E | 2011-07-20 10:27:59 -0500 (Wed, 20 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/lighting/lighting.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
More lighting patches from Valathil
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r7362 | The_E | 2011-07-20 10:54:28 -0500 (Wed, 20 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/weapon/beam.cpp
Remove unreferenced variable.
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r7363 | The_E | 2011-07-20 13:04:43 -0500 (Wed, 20 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/autopilot/autopilot.cpp
M /trunk/fs2_open/code/camera/camera.cpp
M /trunk/fs2_open/code/cfile/cfilesystem.cpp
M /trunk/fs2_open/code/cutscene/cutscenes.cpp
M /trunk/fs2_open/code/debris/debris.cpp
M /trunk/fs2_open/code/fireball/fireballs.cpp
M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
M /trunk/fs2_open/code/fs2netd/tcp_client.cpp
M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
M /trunk/fs2_open/code/math/fvi.cpp
M /trunk/fs2_open/code/math/vecmat.cpp
M /trunk/fs2_open/code/object/collideshipship.cpp
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/scripting.cpp
M /trunk/fs2_open/code/sound/sound.cpp
Valathil's code cleanup patch.
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r7365 | Zacam | 2011-07-21 01:02:42 -0500 (Thu, 21 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
This is not a repeat of 7340/7344. It is necessary however that we be able to tell users the value found before we reset it to zero, otherwise the warning will only ever return 0 instead of the bogus value.
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r7366 | The_E | 2011-07-21 07:18:37 -0500 (Thu, 21 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
Update FXAA to 3.10. Also changes the fxaa preset selection method to recompile shaders when preset changes, should yield some speed improvements.
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