Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Spoon on July 21, 2011, 07:06:28 pm
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And isn't working in retail either, the wingmen just reply with a generic 'yes' message instead oddly enough.
Any coder willing to add this missing retail functionality in?
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What do you mean "it doesn't work"? Be specific. Do you mean that when you issue an "ignore my target" order, the wingman says "yes" and nothing else?
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;; IGNORE TARGET ..............................................................................
$Name: Ignore Target
$Message: XSTR("Yes, sir!", 2831)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_ignore.wav
$Name: Ignore Target
$Message: XSTR("All yours, sir. Good luck!", 2832)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_ignore.wav
$Name: Ignore Target
$Message: XSTR("Hope you know what you're doing, sir.", 2833)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_ignore.wav
$Name: Ignore Target
$Message: XSTR("Ignoring your target.", 2834)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_ignore.wav
$Name: Ignore Target
$Message: XSTR("Knock yourself out, sir.", 2835)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_ignore.wav
$Name: Ignore Target
$Message: XSTR("Disregarding your target.", 2836)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_ignore.wav
$Name: Ignore Target
$Message: XSTR("By your command. The kill is yours.", 2837)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_ignore.wav
None of these messages are being used when you order a wingmen/wing to ignore a target.
Instead
;; YES ...............................................................................
$Name: yes
$Message: XSTR("Affirmative.", 2903)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_yes.wav
$Name: yes
$Message: XSTR("Roger that.", 2904)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_yes.wav
$Name: yes
$Message: XSTR("I'm on it.", 2905)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_yes.wav
$Name: yes
$Message: XSTR("Yes, sir!", 2906)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_yes.wav
$Name: yes
$Message: XSTR("I copy.", 2907)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_yes.wav
$Name: yes
$Message: XSTR("Acknowledged.", 2908)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_yes.wav
$Name: yes
$Message: XSTR("By your command.", 2909)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_yes.wav
these are being used.
That's what I mean with Ignore target in messages.tbl not working. Can't get any more specific than that for ye.
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Mantised (http://scp.indiegames.us/mantis/view.php?id=2474) and fixed.
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Damn! I thought I got all the useful incidences of unused retail acting when I added the Traitor ones back in. :D
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Mantised (http://scp.indiegames.us/mantis/view.php?id=2474) and fixed.
Coo'
Thanks Goob
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Damn! I thought I got all the useful incidences of unused retail acting when I added the Traitor ones back in. :D
In fact I thought for sure this had already been fixed, because I seem to recall a conversation about it back when you added the extra messages (High Praise etc.). :)
Coo'
Thanks Goob
You're welcome! I hope to use this thread as an example to establish a correlation that the more comprehensive a bug report is, the faster it gets solved. :D