Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on July 24, 2011, 10:56:07 pm
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oh yes, its happening. :nod:
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vex.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vex1.jpg)
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(http://blueplanet.hard-light.net/excited.gif)
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Dat is da sexiest **** i've seen in FS for a bit now.
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No more than 4 textures kthx. If you do that, I shall be so happy. Oh so happy.
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I like it, very solid rebuild. I do think a couple of edges could be beveled, ala
(http://i293.photobucket.com/albums/mm56/HLPHades/vex.jpg)
just a minor nitpick, really. I do think it'd look fairly good on it though.
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Steve-o uses Truespace, see..... I knew it was cool and I was normal :p
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Looks beautiful. :)
BTW, lvlshot would be useful here.
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Steve-o uses Truespace, see..... I knew it was cool and I was normal :p
Using truespace just means that somebody else will have to fix the model's smoothing once he's done.
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Was expecting Gallente drone cruiser.
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Steve-o uses Truespace, see..... I knew it was cool and I was normal :p
Using truespace just means that somebody else will have to fix the model's smoothing once he's done.
This.
And thats the best case scenario.
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Looks great so far, can't wait to see the final result.
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I hope that this might got to the Blue Planet as de-mothballed light destroyer, UEF really need something more than 3 Solaris to push GTVA out of Sol.
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Oh god yes.
*Spastic .gif*
That just about sums up my reaction as well.
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Hell yeah! :D
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I like it, very solid rebuild. I do think a couple of edges could be beveled, ala
just a minor nitpick, really. I do think it'd look fairly good on it though.
Not sure if trolling.
If you aren't I'm going to cuss at you and call you a moron.
Looks great. Anyway.
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I like what i`ve seen here today.
Your models are pleasing to see in game. :D
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Not sure if trolling.
If you aren't I'm going to cuss at you and call you a moron.
Ain't trolling, bro.
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Ok then.
**** YOU AND YOUR BEVELS.
It's absolutely fine the way it is. Rounding it out doesn't fit with the rest of the design. At all.
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Ok then.
**** YOU AND YOUR BEVELS.
It's absolutely fine the way it is. Rounding it out doesn't fit with the rest of the design. At all.
(http://i293.photobucket.com/albums/mm56/HLPHades/1262457838554.jpg)
Opinions are opinions, you have yours, I have mine. Don't be a ****ing asshole about it, though.
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Except there's the fact that my opinion is always the correct one. So stop being ignorant about it. ;)
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i actually agree with hades on the bevels on that part... it looks a wee bit too thin.
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Droid803, please, stop jumping at anything Hades says. Kthksbai.
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Update time.
so far only one 2048 used with plenty of room to spare.
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vex3-2.png)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vex4.jpg)
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:yes:
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(http://3.bp.blogspot.com/_cZdcJoO2AOk/TLNdTGLZpYI/AAAAAAAAAcA/ntji6pNmGCU/s400/f17554_excited_dog565.jpg)
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Incredible.
Are these MP turrets going to be Mass Drivers?
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Also, where is the third engine?
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Small request texture-wise: Would it be possible to make sure that no two parts of the ship are mapped to the same part of the texture (except for repeating geometry like turrets and mirroring of course) so that AO can be baked properly?
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the turrets will be a mass driver type weapon indeed. I'm even brewing up some new effects and sounds for it.
the third engine was removed so i can get a clean look at the hull and connecting braces. just forgot to pop it back in for the screenie
" Would it be possible to make sure that no two parts of the ship are mapped to the same part of the texture "
I'll do what i can, i won't make any promises though. some parts are already repeat mapped, such as the flank skirts edging, and the midships skirt. if i have surplus map space then I'll give them their own map space, but for now I'm trying to stretch out me free map space as much as possible.
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progress! made some renders to prove it.
texturing is still wip but hell, this ones my best yet. i think its worthy of some renders. and the glows... gonna try to capture the effect with the glow maps. here's hoping
2 x 2048 maps used
poly count: unknown shouldn't be bad at all though. :cool:
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor1A.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor1B.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor1C.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor1D.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor1E.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexorG.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexorH.jpg)
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Epicness-drive engaged. Even now, it looks really good.
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(http://blueplanet.hard-light.net/excited3.gif)
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Need help putting my jaw back to my mouth, thats just so..........
Sorry Darius gotta borrow that gif lol
(http://blueplanet.hard-light.net/excited3.gif)
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Demand... shadows... in... the engine... NAO! Damn, why does it always has to be so complicated :sigh:
The models created for the SCP are so superior to every comparable modifications I've seen.
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Dat ship is amazing. :D
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wow, that ship rocks hard.
I fall in love of the engine parts, they looks so.... sharpy :yes:
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guhhhhhhhehheueueueuauaauueuaeuaeueuaueod7h2034f63487620345782 0349857230
The awesome, I have no words
I wanna blow it up
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wow, that ship rocks hard.
I fall in love of the engine parts, they looks so.... sharpy :yes:
This.
The engines look amazing :yes:
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Stevey baby, love the upgrade. No doubt it'll make an appearance in BP at some point. Question, . . . What do you UV map with?
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Stevey baby, love the upgrade. No doubt it'll make an appearance in BP at some point. Question, . . . What do you UV map with?
heh, i still use Lithunwrap.
OHHHH!!! been meaning to ask, what do i need to do to correct truspace's smoothing issues? i dont like the idea of inadvertently pawning it off on others to correct. you know its kinda like selling a car without a paintjob, or no tires.
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Well you could always get converted to POF, go back to DAE, import it into blender or max, then fix the smoothing, then export back to DAE, then just load all the POF data you made in TS in PCS2 via Global Import.
That would require the least modification to your existing workflow (and works entirely as an extra step you do at the end).
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Oh man ! :eek2:
I jizzed in my pants :D
Geat job :yes:
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Great work! I always liked the Vexor's designs, and I love how much it's improved now. This better be on my hard drives very fast ;)
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another update.
general hull mapping is done. i still have to "bolt" down some floating parts, add a little more detail and tweek the maps some more, but thus far heres what i've got.
-map usage-
2x 2048 hull maps ----no tiles
1x 2048 or 1024 lo res map for ALL turrets
1x 2048 for hanger interiors. this one will be governed by detail boxes, its there when needed, gone when not needed.
4 maps total, 3 when the detail boxes kick in
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor2c.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor2b.jpg)
(http://i67.photobucket.com/albums/h308/t64smyhotrod/vexor2a.jpg)
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****ing awesome. :D
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Damn! That thing could be in a movie. Nice work! :yes:
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Your skills are just legendary :yes:
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le :yes:
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I just droped my whitebeer...and I usually do such a thing, if I'm realy impressed...****ing awesome :eek2:
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(http://blueplanet.hard-light.net/excited3.gif)
BEST. DESTROYER. EVER.
This kicks ass. You kick ass.
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Looks incredible, great work Steve-O.
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Steve-o......
*hugs*
Thank you.
Have my yet to be born 18 year old daughter.
*not legally binding contract*
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Be my teacher!
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OHHHH!!! been meaning to ask, what do i need to do to correct truspace's smoothing issues? i dont like the idea of inadvertently pawning it off on others to correct. you know its kinda like selling a car without a paintjob, or no tires.
Use a proper 3D program like blender? you might also want to take a look at C4D, its to what i went from tS, its actually an easier adjustment than any other 3D app. Also, tell me, did you abuse the lovely lovely crappy booleans of truespace?
Also, wireframe or bust :p
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Sweet. baby. jesus.
Vexor 2.0 = e^(awesome!)