Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: wasabitoy on July 25, 2011, 01:13:48 am

Title: How to unlock all ships & weapons (even the MODS) ???
Post by: wasabitoy on July 25, 2011, 01:13:48 am

How to unlock all ships & weapons even the modded ships and weapons from the campaign?

What files should I alter/edit?

And how should I do it? ... what are the steps or procedure in order to to it?

Please help...

Thanks...
Title: Re: How to unlock all ships & weapons (even the MODS) ???
Post by: ktistai228 on July 25, 2011, 01:25:21 am
to add a user made ship you must download it (check the wiki or FSMods), extract the model to /data/models, its maps to /data/maps and edit the table for that ship considering one is not provided (/data/tables/ship.tbm) More information about that on the wiki.
Also drop by the IRC channel for more help!
Title: Re: How to unlock all ships & weapons (even the MODS) ???
Post by: wasabitoy on July 25, 2011, 01:31:18 am

I will look onto it...

I also want to change the default ship form the campaign and training... the (Myrmidon)... I want to change it to another ship.

If I follow what you said... will it also change the default ship?
Title: Re: How to unlock all ships & weapons (even the MODS) ???
Post by: wasabitoy on July 25, 2011, 02:40:09 am

Anyone please help...
Title: Re: How to unlock all ships & weapons (even the MODS) ???
Post by: Whitelight on July 25, 2011, 08:17:10 am

I also want to change the default ship form the campaign and training... the (Myrmidon)... I want to change it to another ship.

If I follow what you said... will it also change the default ship?

Assuming you already extracted the ships table from the root.fs2.
The default player ship must be edited in the ship table to change it.
These two lines are near the top of the ships table,
Shown bellow, make your changes in this line from GTF Ulysses to whatever ship you are using.

#Default Player Ship
#Name: GTF Ulysses   <-- (change name ) 


I hope this helps, im not an expert.  :nervous:
Title: Re: How to unlock all ships & weapons (even the MODS) ???
Post by: The E on July 25, 2011, 08:31:06 am
That would be wrong. The default player ship in ships.tbl is the ship that FRED puts you in by default.

However, in order to use ships in a mission, you have to edit that missions' loadout.
Title: Re: How to unlock all ships & weapons (even the MODS) ???
Post by: Rodo on July 25, 2011, 08:31:30 am
The wiki is your best friend my fellow modder: http://www.hard-light.net/wiki/index.php/Portal:Modding

If you need anything else try searching there, if you can't find it then come back here and we'll help you out again.
Title: Re: How to unlock all ships & weapons (even the MODS) ???
Post by: Timerlane on July 25, 2011, 08:49:34 am
Yeah, if you want a ship available to fly in every single mission of a campaign, you will have to edit every single mission. If you actually want to fly it right off the bat, you'll also need to add the ship in the .fc2 campaign file's $Starting Ships line(which you can presumably do in the campaign editor in Fred, too, but I'm too used to just doing things like that in Notepad :P).