Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Lucika on July 26, 2011, 10:32:47 pm
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This might need to be moved :nervous:
The fighters always have the four shield quadrants, between which I can transfer the energy. However, I'd like to have only one so there's no need nor way to transfer and that even if a ship's only attacked from one side, I can be sure that the shield will be depleted.
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Could you try to make the ship equalise shields everytime it gets hit, or every second in FRED2?
*I have absolutely no idea how to do this... :nervous:
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Wanderer made two or one segment shields possible a long time ago, but I don't think the code was ever added to trunk (it's a pretty big change and probably has to be checked out extensively). FotG will likely be using two-part shields for fighters if the feature becomes available before our first release.
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FringeSpace also has needed it, I think a few of the mod leaders (chief, me, etc) have poked him for it over the last couple years.
It was 2 part shields last time I checked, don't recall if it had any other features.
...and like swash said, only thing I heard is that it never got to trunk, or became outdated due to scp upgrades.
though there was that interesting auto shield focus thing...
http://www.hard-light.net/forums/index.php?topic=67712.0
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Hmm... What about six-sided shields? Fore, aft, port, starboard, dorsal, and ventral? It would probably be a good idea to have two shield displays then (one side, one top) and use the numpad for energy management. Probably too much work to implement cleanly... just noodling.
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Ah but the number pad is already used by keyboard players for turning, so I dont know how that would work. On the other hand I just use equalize sheilds and gun energy -> sheilds and don't really bother with directional fixes.
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This is more of a modding based solution, but I would imagine it works.
1. Take the ship in question and open its .pof in .pcs2. This .pof MUST have a shield mesh and can't use surface shields.
2. Go to the shield sub directory of the header and select it. You have two options here.
3a. TRANSFORM the shield mesh until it is only covering one side
3b. IMPORT a brand new shield mesh from either another model or one you made yourself using modeling software.
4. Rearrange the shield icon's .ani/.eff file so that 3/4 quadrents have a pure black background and one quadrent still has the normal shieldface image
EDIT: You might have to make all of the quadrents have a shield face in the same direction which 'overlap' when the .ani is put together.
5. Re-table the fighter to use this shield.ani
6. You SHOULD have a fighter that only takes shield hits from one direction and whose .ani image only reflects damage from that side.
Disclaimer* Never tried it lol
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Err, I guess I should have mentioned the fact that I am shielding capships. :nervous:
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This will most likely not work, I'm not sure how quadrant detection works, but it sometimes acts weirdly and doesn't seem to be tied to POF model.
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This will most likely not work, I'm not sure how quadrant detection works, but it sometimes acts weirdly and doesn't seem to be tied to POF model.
I agree, seeing that the capships have 4-quadrant shield setup by default and I am pretty sure no one has set this up when modelling the thing. :D