Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 28, 2011, 10:26:38 am
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Here is the nightly for Windows on 28 Jul 2011 - Revision 7384
Group: Inferno
fso-WIN-Inferno-20110728_r7384.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110728_r7384.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110728_r7384.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110728_r7384.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110728_r7384.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110728_r7384.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110728_r7384.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110728_r7384.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110728_r7384.md5)
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r7384 | The_E | 2011-07-27 09:44:43 -0500 (Wed, 27 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
Woops, built-in shader was incorrect
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