Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 28, 2011, 11:22:15 am
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Here is the nightly for OS X on 28 Jul 2011 - Revision 7384
Group: Inferno
fso-OSX-Inferno-20110728_r7384.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110728_r7384.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110728_r7384.md5)
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r7382 | The_E | 2011-07-26 17:02:12 -0500 (Tue, 26 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.h
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
M /trunk/fs2_open/code/graphics/tmapper.h
M /trunk/fs2_open/code/lab/lab.cpp
M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
M /trunk/fs2_open/code/missionui/missionscreencommon.h
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Adding the realtime ship/weapon select effects by Valathil.
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r7384 | The_E | 2011-07-27 09:44:43 -0500 (Wed, 27 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
Woops, built-in shader was incorrect
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