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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 30, 2011, 09:55:39 am

Title: Nightly (Windows): 30 Jul 2011 - Revision 7388
Post by: SirKnightly on July 30, 2011, 09:55:39 am
Here is the nightly for Windows on 30 Jul 2011 - Revision 7388

Group: Inferno
fso-WIN-Inferno-20110730_r7388.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110730_r7388.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110730_r7388.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110730_r7388.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110730_r7388.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110730_r7388.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110730_r7388.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110730_r7388.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110730_r7388.md5)

Code: [Select]
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r7386 | The_E | 2011-07-29 08:53:35 -0500 (Fri, 29 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

Fixes issue with Default ship/weapon select ai_profiles entries.

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r7388 | The_E | 2011-07-30 02:31:24 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Slight fix for issue with SSMs hitting the player ship

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