Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 01, 2011, 10:20:08 am
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Here is the nightly for Windows on 01 Aug 2011 - Revision 7405
Group: Inferno
fso-WIN-Inferno-20110801_r7405.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110801_r7405.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110801_r7405.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110801_r7405.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110801_r7405.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110801_r7405.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110801_r7405.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110801_r7405.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110801_r7405.md5)
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r7389 | karajorma | 2011-07-30 13:54:02 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/io/keycontrol.h
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
Ignore-key SEXP and the changes needed to support it.
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r7390 | The_E | 2011-07-30 14:49:49 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
Fixes issue regarding UI sounds and built-in retail ship/weapon effects being of different length.
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r7391 | The_E | 2011-07-30 16:13:02 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/fred2/sexp_tree.h
M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
M /trunk/fs2_open/code/fred2/shipflagsdlg.h
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/gropenglextension.cpp
M /trunk/fs2_open/code/graphics/gropenglextension.h
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.h
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shipfx.cpp
Adding support for the new cloaking effect.
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r7392 | The_E | 2011-07-30 16:43:30 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/object/objectsort.cpp
M /trunk/fs2_open/code/starfield/starfield.cpp
This should have been committed as well
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r7394 | The_E | 2011-07-30 17:32:09 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/fred2/sexp_tree.h
M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
M /trunk/fs2_open/code/fred2/shipflagsdlg.h
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/gropenglextension.cpp
M /trunk/fs2_open/code/graphics/gropenglextension.h
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.h
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
M /trunk/fs2_open/code/object/objectsort.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shipfx.cpp
M /trunk/fs2_open/code/starfield/starfield.cpp
Reverting due to bugs
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r7395 | The_E | 2011-07-30 17:39:49 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/fred2/sexp_tree.h
M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
M /trunk/fs2_open/code/fred2/shipflagsdlg.h
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/gropenglextension.cpp
M /trunk/fs2_open/code/graphics/gropenglextension.h
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.h
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
M /trunk/fs2_open/code/object/objectsort.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shipfx.cpp
M /trunk/fs2_open/code/starfield/starfield.cpp
This is the correct version now.
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r7396 | The_E | 2011-07-30 17:45:53 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
Fixes issue with post_processing.tbl parsing
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r7398 | The_E | 2011-07-30 18:21:28 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Updating the sexp description
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r7399 | Echelon9 | 2011-07-31 03:03:04 -0500 (Sun, 31 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglextension.h
Fix Apple support for vglDrawBuffers, part of the new shader code
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r7400 | Echelon9 | 2011-07-31 08:41:13 -0500 (Sun, 31 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
Picked up by MSVC analyser: Lock down these cases of unsafe string operations
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r7402 | The_E | 2011-07-31 15:21:35 -0500 (Sun, 31 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
Moving ai_profiles parsing up a few lines to fix issue with $Default Weapon select effect
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r7403 | The_E | 2011-07-31 15:35:34 -0500 (Sun, 31 Jul 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
Request by MjnMixael: clear-subtitles sexp
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r7404 | The_E | 2011-07-31 15:37:42 -0500 (Sun, 31 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
From Valathil: Allow shader effects to be less wrong if the Post-processing framebuffer is not active
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r7405 | The_E | 2011-08-01 06:56:06 -0500 (Mon, 01 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Make external weapon models cloak when the mothership is cloaking.
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