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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 02, 2011, 10:20:47 am

Title: Nightly (Windows): 02 Aug 2011 - Revision 7414
Post by: SirKnightly on August 02, 2011, 10:20:47 am
Here is the nightly for Windows on 02 Aug 2011 - Revision 7414

Group: Inferno
fso-WIN-Inferno-20110802_r7414.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110802_r7414.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110802_r7414.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110802_r7414.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110802_r7414.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110802_r7414.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110802_r7414.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110802_r7414.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110802_r7414.md5)

Code: [Select]
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r7406 | The_E | 2011-08-01 13:06:58 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

Correcting a little oversight with the $Selection Effect: tbl entries

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r7407 | The_E | 2011-08-01 13:38:04 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Updating the internal shaders a bit

------------------------------------------------------------------------
r7408 | IssMneur | 2011-08-01 15:10:51 -0500 (Mon, 01 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/playerman/managepilot.cpp

Complain correctly about pilot name length (actually say that the name is too long rather than just an assert).
------------------------------------------------------------------------
r7409 | The_E | 2011-08-01 15:39:31 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp

Fix for issue with the weapon select sound not playing when weapon_choice_3d was active

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r7411 | Swifty | 2011-08-02 05:49:51 -0500 (Tue, 02 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/radar/radar.cpp
   M /trunk/fs2_open/code/radar/radardradis.cpp
   M /trunk/fs2_open/code/radar/radardradis.h
   M /trunk/fs2_open/code/render/3ddraw.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships.
------------------------------------------------------------------------
r7413 | The_E | 2011-08-02 08:02:34 -0500 (Tue, 02 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/radar/radar.cpp
   M /trunk/fs2_open/code/radar/radardradis.cpp
   M /trunk/fs2_open/code/radar/radardradis.h
   M /trunk/fs2_open/code/render/3ddraw.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Reverting 7411 due to it breaking the standard 3D radar.
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 02 Aug 2011 - Revision 7414
Post by: Reprobator on August 03, 2011, 02:23:10 am
THe cockpit bug has been fixed? cool :)
Title: Re: Nightly (Windows): 02 Aug 2011 - Revision 7414
Post by: The E on August 03, 2011, 02:59:20 am
Which cockpit bug would that be?
Title: Re: Nightly (Windows): 02 Aug 2011 - Revision 7414
Post by: Reprobator on August 03, 2011, 06:55:35 am
I use to mantis that long time ago (1 or 2 years)
When you use a cokcpit pof on your ship,
If you use mission's default ship : no bug
if you change the default's ship by another one (that contain a cockpit pof too) the cockpit pof wouldn't show up ingame.
The same thing occure if you switch the player's ship with sexp ingame.

I presume the game loads all ship's pof and only the player's ship's cocpkit  pof before showing briefing (for optimisation purpose i guess), so if you  change your ship after the briefing, the game would not load it again.
Title: Re: Nightly (Windows): 02 Aug 2011 - Revision 7414
Post by: Raiden on August 04, 2011, 10:11:16 am
Anyone experiencing a reduced framerate with this Nightly? Last couple have seen a slight improvement so I'm gonna check out a few of the older ones, it may just be on my end...