Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 02, 2011, 10:20:47 am
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Here is the nightly for Windows on 02 Aug 2011 - Revision 7414
Group: Inferno
fso-WIN-Inferno-20110802_r7414.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110802_r7414.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110802_r7414.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110802_r7414.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110802_r7414.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110802_r7414.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110802_r7414.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110802_r7414.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110802_r7414.md5)
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r7406 | The_E | 2011-08-01 13:06:58 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
Correcting a little oversight with the $Selection Effect: tbl entries
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r7407 | The_E | 2011-08-01 13:38:04 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
Updating the internal shaders a bit
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r7408 | IssMneur | 2011-08-01 15:10:51 -0500 (Mon, 01 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/playerman/managepilot.cpp
Complain correctly about pilot name length (actually say that the name is too long rather than just an assert).
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r7409 | The_E | 2011-08-01 15:39:31 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
Fix for issue with the weapon select sound not playing when weapon_choice_3d was active
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r7411 | Swifty | 2011-08-02 05:49:51 -0500 (Tue, 02 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hud.h
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/radar/radar.cpp
M /trunk/fs2_open/code/radar/radardradis.cpp
M /trunk/fs2_open/code/radar/radardradis.h
M /trunk/fs2_open/code/render/3ddraw.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships.
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r7413 | The_E | 2011-08-02 08:02:34 -0500 (Tue, 02 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hud.h
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/radar/radar.cpp
M /trunk/fs2_open/code/radar/radardradis.cpp
M /trunk/fs2_open/code/radar/radardradis.h
M /trunk/fs2_open/code/render/3ddraw.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Reverting 7411 due to it breaking the standard 3D radar.
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THe cockpit bug has been fixed? cool :)
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Which cockpit bug would that be?
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I use to mantis that long time ago (1 or 2 years)
When you use a cokcpit pof on your ship,
If you use mission's default ship : no bug
if you change the default's ship by another one (that contain a cockpit pof too) the cockpit pof wouldn't show up ingame.
The same thing occure if you switch the player's ship with sexp ingame.
I presume the game loads all ship's pof and only the player's ship's cocpkit pof before showing briefing (for optimisation purpose i guess), so if you change your ship after the briefing, the game would not load it again.
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Anyone experiencing a reduced framerate with this Nightly? Last couple have seen a slight improvement so I'm gonna check out a few of the older ones, it may just be on my end...