Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Bri_Dog on May 21, 2002, 08:07:01 pm

Title: Game crashes
Post by: Bri_Dog on May 21, 2002, 08:07:01 pm
I've made a FRED mission with NukeBomb's ship pack and everytime I go to play it FS kicks me out to windows. It doesn't even start to load, I select the mission, hit enter, and bam! I'm at my desktop :mad:

I made another mission still using ships from the mod and it works fine.

The first mission was rather large though.

Any ideas why this would happen?
Title: Game crashes
Post by: Bri_Dog on May 21, 2002, 11:01:22 pm
One of the biggest FS boards on the net, and nobody has any ideas/tips:rolleyes: :p :headz:
Title: Game crashes
Post by: vadar_1 on May 21, 2002, 11:14:24 pm
The problem is that it could be hundreds of problems... I cant think of where to start.... first of all.... Whats nukebomb's mod?
Title: Game crashes
Post by: Bri_Dog on May 21, 2002, 11:17:19 pm
Quote
Originally posted by vadar_1
The problem is that it could be hundreds of problems... I cant think of where to start.... first of all.... Whats nukebomb's mod?
Link (http://www.angelfire.com/ak3/nukewar/)

It's pretty cool too.
Any help at all would be apreciated
:)
Title: Game crashes
Post by: Fineus on May 22, 2002, 01:49:52 am
Any error messages?

What are the specs of your computer?

Whats the nature of the mission? It could be you've got to many ships in there or some other error that means it simply won't play. Try playing another mission - something from the FS2 campaign so that you know it works. See what happens, if it works then you'll know the problems with the mission or the ships used in it.
Title: Game crashes
Post by: Bri_Dog on May 22, 2002, 02:01:03 am
Quote
Originally posted by Thunder
Any error messages?

What are the specs of your computer?

Whats the nature of the mission? It could be you've got to many ships in there or some other error that means it simply won't play. Try playing another mission - something from the FS2 campaign so that you know it works. See what happens, if it works then you'll know the problems with the mission or the ships used in it.


Nope, no messages.

Specs: HP pavilion 6535; 466MHz Celeron, 64 Meg ram, Integrated Direct AGP 11Megs(shared with RAM:rolleyes: ) 40X 20-10-40 Yamaha CD-R; SBlaster clone for sound.

POS I know:rolleyes:

The Mission:

Starts out with 3 Deimos taking down a Demon, they warp out when Demon dies; Ravana warps in being followed by a Hecate with 2 Sobek escorts; They kill Ravana and warp out; a minute or so later a Sathanas jumps in, a few secs. later a Colosus with 2 Ragnarok escorts (frome NukeBomb's mod)  jump in and fight the Sath. Also, there is Alpha wing and two wings of enemy fighters with two backup wings. I also have The Baylon Project music pack installed.

I've made other missions using the same ships minus the big ones, and they work just great, no problems at all.

The mission that gives me the problem won't even start to load. I selelct the mission, press commit, and after a few seconds of watching the computers HD light blink I'm back at my desktop:mad:
Title: Game crashes
Post by: Fineus on May 22, 2002, 02:07:26 am
Hmm, it certainly sounds like your trying to push the engine to hard in relation to your computer. Make a back up of the mission and try taking parts out of it (the enemy fighters for example) or something, play around with it and see what you can do to get it working. FS2 traditionally doesn't like having to many polys (thats ships) in the game at once.
Title: Game crashes
Post by: Bri_Dog on May 22, 2002, 02:44:37 am
Quote
Originally posted by Thunder
Hmm, it certainly sounds like your trying to push the engine to hard in relation to your computer. Make a back up of the mission and try taking parts out of it (the enemy fighters for example) or something, play around with it and see what you can do to get it working. FS2 traditionally doesn't like having to many polys (thats ships) in the game at once.


That was the problem alright....the thing is though, I've made huge battles before though, hell the one that gave me the problem was a small one:eek:  whatever though, maybe I'll be able to do something to get it how I want it.


Thanks for your help though, even if the answer was a simple one.
Title: Game crashes
Post by: Fineus on May 22, 2002, 02:48:55 am
That's ok - it's a fairly known problem with the engine anyway, means people have to be inventive with their missions ;) Anyhow, good luck in the future!
Title: Game crashes
Post by: Bri_Dog on May 22, 2002, 02:54:43 am
Quote
Originally posted by Thunder
That's ok - it's a fairly known problem with the engine anyway, means people have to be inventive with their missions ;) Anyhow, good luck in the future!


Thankyou:)

BTW, are there any FRED tutorials besides the one that came with it? I need something to explain some advanced event scripting if I'm ever gonna make a mission that's more than Beam-Free-All and 'attack this ship'.

If not, well I guess I can play around and see how many errors FRED can give me in one sitting:D
Title: Game crashes
Post by: NotDefault on May 22, 2002, 04:21:58 am
Quote
Originally posted by Bri_Dog
Starts out with 3 Deimos taking down a Demon, they warp out when Demon dies; Ravana warps in being followed by a Hecate with 2 Sobek escorts; They kill Ravana and warp out; a minute or so later a Sathanas jumps in, a few secs. later a Colosus with 2 Ragnarok escorts (frome NukeBomb's mod)  jump in and fight the Sath. Also, there is Alpha wing and two wings of enemy fighters with two backup wings. I also have The Baylon Project music pack installed.


*cough*BOE*cough*
Title: Game crashes
Post by: Nuclear1 on May 22, 2002, 10:42:24 am
Quote
Originally posted by NotDefault


*cough*BOE*cough*


:nod: :nod:
Title: Game crashes
Post by: Bri_Dog on May 22, 2002, 01:26:45 pm
Quote
Originally posted by NotDefault


*cough*BOE*cough*


Yes, a Battle of Endor type mission, I've seen several posts talking about them and tried to make one.

Got any pointers?
Title: Game crashes
Post by: karajorma on May 22, 2002, 01:50:29 pm
Try something else instead :D
Title: Game crashes
Post by: Bri_Dog on May 22, 2002, 06:13:29 pm
Quote
Originally posted by karajorma
Try something else instead :D


No! Big huge battles are fun:D
Title: Game crashes
Post by: IceFire on May 22, 2002, 07:06:52 pm
No, huge battles suck.  The worst first missions are ones that have massive amounts of ships in them.  By best and pretty much all of the really good missions I've played are small.  My first mission was two cruisers duking it out and two wings of fighters.  I worked my way up from there, adding two more cruisers, some bombers, and some more fighters.  Try that, try some waypoints, and then work your way up.

To make a really sucessful BoE mission takes ALOT of experience, paitence, and thought to pull off.
Title: Game crashes
Post by: Bri_Dog on May 22, 2002, 07:23:25 pm
The practice I shall! Maybe on eday I'll have a campaigne that's nothing BUT BOE missions:p :D

Seriously though, I do like seeing lots of ships duke it out. I live for the big fleet battles. But you're right, they're not always fun. So I made a small one. I sent Alpha and Beta to take out two Aeolous cruisers....Fun:D
Title: Game crashes
Post by: Grey Wolf on May 22, 2002, 07:43:46 pm
My first mission....
You had to disarm a pre-disabled FS1 Leviathan in Apollos while being shot at by a few Hercs and Ulys. Then the transport jumps in and docks with the cruiser to repair it. Meanwhile, a group of Shivan fighters and bombers guarding a cargo depot 5-10 KM away decides you need to be rubbed out. You just keep the Leviathan alive until it jumps out....
That reminds me, I was putting that into FS2....
Title: Game crashes
Post by: Alikchi on May 22, 2002, 09:02:59 pm
Well, since the problem seems to have been solved, lets make a "first mission" thread!

My first "mission" was a pitiful attempt at having the Sathanas and Colossus duke it out, wondering why their beams wouldn't fire.

A final completed mission was a raid on Shivan remnants.

http://www.3dap.com/hlp/hosted/ntv/invasion.fs2

There are some problems with the goals, but it is a first mission.
Title: Game crashes
Post by: Fineus on May 23, 2002, 02:22:33 am
My first mission was created to test nebula effects when I was doing Ikeya Productions - It involved an Orion and a wing of Erinyes (Alpha wing) flying through a nebula, a Demon jumps in and engages the Orion. That's pretty much it - I just wanted an impressive firework display on which to test nebula ;)
Title: Game crashes
Post by: NotDefault on May 23, 2002, 03:47:18 am
Eh, my first "mission" was a pathetic dogfight between Alpha wing (flying Ulysses fighters) and two Shivan wings (flying Mara fighters).  One of the Shivan wings jumps in "unexpectedly" in the middle of the mission.  Needless to say, I didn't release that.  I did make voices for it, though (what was I thinking?!?!).

Unfortunately, it has been my only mission so far.  I'm working on another one, which I'm hoping will have a successful (read: fun) fight between two Destroyers while not swamping the player in masses of fighters and not using a "fighter-bay is disabled" cheese-out.  I'll see how it works out and I might release it.
Title: Game crashes
Post by: EdrickV on May 23, 2002, 04:27:01 am
My first FS2 mission was Graveyard Shift. A mission where you guard a ship graveyard against shivan ships. A very simple mission, didn't use events till I decided to turn on one "dead" ship's beams. Never finished it. Closest thing I have to a finished mission is WatchDog for the Robotech MOD. (Now that's got some nice scripting, if I do say so myself. :) )

Edit: Now not not!
Title: Game crashes
Post by: beatspete on May 23, 2002, 04:33:25 am
FRED is like a puppy for christmas.  You make all the huge battles you ever dreamed of, then a few days later it ends up sitting in the corner cause nobody cares anymore.
Unless you do the walkthrough.  Yes, try the advanced walkthrough (and do it all).  Although it only tells you how to make one mission, i found having done it, i had learned enough tricks to do anything i really wanted and the SEXP's you dont use in it you can pretty much work out for yourself.

My actual first mission (which wasnt that long ago) was shooting at a Mara.
Then bombing an Aten with helios missles from a myrmadon.
Then a few battles with the Hades, since i never had ST and wanted to see what it was like.

I finished my first proper mission last week.  It started as a raid on an NTF shipyard, just bombing some ships.  Then i added a few ships patrolling the yard, and attacking Sobek.  Then i decided to put in the Iceni, it was just about to leave via a jumpnode and you couldnt intercept it, so it had potential to develop into a campaign plus i got to use a few of the sound files from the main game.  Then one ship which activated its weapons upon targeting it, and one that blew up its docking ring and jumped out so it could be used in a later story.
Eventually the mission ended up as a combined ship yard raid, and a rescue of a Mentu class that held secret research into integrating large beams into small ships (like the Lilith).
Let me know if anyone wants to try it out.

Second proper mission is nearly done, just need breifings and fine tuning, is capturing a shivan ship.  It was gonna be a Ravana but they dont have any dockpoints, so i changed it to a moloch.  You have to diable its engines and weapons, a transport docks and captures it, then you have to escort it to a jumpnode, a few shivan bombers attack to prevent you from stealing it.  
I think i upgraded the moloch to have a Lred (if they dont already) so i could integrate that into the Mentu with a large beam weapon story of the first mission, possible mini campaign.

oh well, happy FREDing everyone.

pete