Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 04, 2011, 10:20:15 am
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Here is the nightly for Windows on 04 Aug 2011 - Revision 7424
Group: Inferno
fso-WIN-Inferno-20110804_r7424.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110804_r7424.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110804_r7424.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110804_r7424.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110804_r7424.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110804_r7424.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110804_r7424.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110804_r7424.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110804_r7424.md5)
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r7415 | IssMneur | 2011-08-02 23:12:46 -0500 (Tue, 02 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Move clear-subtitles to the camera subcategory in FRED.
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r7416 | The_E | 2011-08-04 05:58:28 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/sexp.h
Adding the function "ship::addShipEffect(string name, int duration)" to the LUA API.
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r7417 | Swifty | 2011-08-04 06:01:28 -0500 (Thu, 04 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hud.h
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/radar/radar.cpp
M /trunk/fs2_open/code/radar/radardradis.cpp
M /trunk/fs2_open/code/radar/radardradis.h
M /trunk/fs2_open/code/render/3ddraw.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships.
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r7418 | The_E | 2011-08-04 06:05:25 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/debris/debris.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/object/collideshipweapon.cpp
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
From m!m: Adds access to collision data to the Lua API.
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r7419 | The_E | 2011-08-04 08:16:32 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
Slight correction to make nvidias GLSL compiler happy
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r7420 | The_E | 2011-08-04 08:17:55 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
And another one.
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r7422 | The_E | 2011-08-04 08:33:35 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Resolve an "uninitialized Variable" warning
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r7423 | The_E | 2011-08-04 08:34:33 -0500 (Thu, 04 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Ooops, meant to use a pointer there.
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