Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 05, 2011, 10:11:13 am

Title: Nightly (Windows): 05 Aug 2011 - Revision 7430
Post by: SirKnightly on August 05, 2011, 10:11:13 am
Here is the nightly for Windows on 05 Aug 2011 - Revision 7430

Group: Inferno
fso-WIN-Inferno-20110805_r7430.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110805_r7430.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110805_r7430.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110805_r7430.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110805_r7430.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110805_r7430.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110805_r7430.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110805_r7430.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110805_r7430.md5)

Code: [Select]
------------------------------------------------------------------------
r7425 | Zacam | 2011-08-04 08:58:46 -0500 (Thu, 04 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

Resolves MSVC complaint about "'i' : unreferenced local variable" for the size_t in "void game_render_hud(camid cid)"
------------------------------------------------------------------------
r7426 | The_E | 2011-08-04 11:25:19 -0500 (Thu, 04 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/render/3ddraw.cpp

Patch for sprite orientation from Valathil
------------------------------------------------------------------------
r7428 | The_E | 2011-08-04 16:46:21 -0500 (Thu, 04 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/grbatch.cpp

Another sprite rendering fix from Valathil
------------------------------------------------------------------------
r7430 | Swifty | 2011-08-05 04:06:31 -0500 (Fri, 05 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hud.cpp

Ship-specific gauges will only get preprocessed once.
------------------------------------------------------------------------