Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Silver_Scythe on May 22, 2002, 04:49:40 pm

Title: Raynor work
Post by: Silver_Scythe on May 22, 2002, 04:49:40 pm
I have converted the Raynor COB into a POF using COB2POF so it should be invisible face free. If someone could do original turreting, Lods, POF data, and retexturing; we could have a Raynor like the original but without the invisible faces :D
Title: Raynor work
Post by: LtNarol on May 22, 2002, 05:28:27 pm
ummm, you cant texture a pof, it has to be textured before conversion.  Also, there's already a working version of the raynor floating around.
Title: Raynor work
Post by: StratComm on May 22, 2002, 05:43:28 pm
I've done some checking into the problem, and I can't find most of those invisible faces.  Those I have found are only obvious when you are on top of them, so I haven't worried with them.  Besides, the polycount is too close as is to fix them all.
Title: Raynor work
Post by: Silver_Scythe on May 23, 2002, 07:55:09 am
Where is the working version? :confused:
Title: Raynor work
Post by: EdrickV on May 24, 2002, 10:33:05 pm
Here I think:
http://www.hard-light.net/forums/index.php/topic,6426.0.html