Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Silver_Scythe on May 22, 2002, 04:49:40 pm
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I have converted the Raynor COB into a POF using COB2POF so it should be invisible face free. If someone could do original turreting, Lods, POF data, and retexturing; we could have a Raynor like the original but without the invisible faces :D
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ummm, you cant texture a pof, it has to be textured before conversion. Also, there's already a working version of the raynor floating around.
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I've done some checking into the problem, and I can't find most of those invisible faces. Those I have found are only obvious when you are on top of them, so I haven't worried with them. Besides, the polycount is too close as is to fix them all.
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Where is the working version? :confused:
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Here I think:
http://www.hard-light.net/forums/index.php/topic,6426.0.html