Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: Dragon on August 05, 2011, 12:52:48 pm
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PCS2 crashes to desktop every time I try to rescale this model (1.5 times) or export it to .DAE : http://www.mediafire.com/?37qjbhzac3xn280
Confirmed both with edited version (Wildcat) and Scooby's original (Lynx). The same thing happens with Scooby's Medusa.
Could somebody download it and confirm (and if it happens only to me, could he also upload the rescaled version)?
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I was able to rescale the model by 1.5 and export it to DAE without it crashing... Although I was using the February 19 build.
EDIT: March 6 (BSP) build also works.
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That's what I'm using (or I think so).
Could you post the rescaled versions?
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Now it also crashes on Dauntless (which I once rescaled). Running as administrator didn't solve the problem. There's definitely something wrong with the latest build. I'm running it on Vista, all updates installed. NVIDIA GeForce 9600 GT .
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I have had issues with something similar, though i don't know if rescaling is involved but i have had several instances where saving to DAE has resulted in corrupted files
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It seems to be a similar thing, I've managed to export Dauntless to .DAE and .COB, but I couldn't reimport neither (PCS2 crashed).
Also, any attempts to transform it (even translate) cause a crash.
Does anybody knows what is going on? It's the only program that can rescale POF models, and it's broken.
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Provide a model.
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I've done this in the first post.
http://www.mediafire.com/?71q88s77wrxjzu4
There's the model on which I've done most of my testing.
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It doesn't crash for me. The rescale doesn't affect the radius override though.
[attachment deleted by ninja]
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It seems that the crash is somehow related to BSP code, as models which now crash PCS2 also had missing polygons when rescaled with earlier version. Rescaling these models with polygons already missing crashes PCS2, regardless of the version used. Rescaling models which never had such issues works well.
Also, I found that these models crash PCS2 also upon opening and closing "proporties" window.
On my old computer, rescaling worked fine both in BSP and normal builds.
I'm attaching a model about which I'm sure had holes after rescaling without BSP code, as well as rescaled (by 1.5) version with holes. Both of them crash both versions of PCS2 when trying to rescale them.
[attachment deleted by ninja]