Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: mralexs on August 07, 2011, 09:11:16 am
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Hey, i just wanted to know if it is possible to port models from Freespace to the Source engine from VALVe.
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Yes, you just need to convert them from pof to dae, then import to whichever app you know that can export to valve's model format. As a side question, why?
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i wanna port em' over to Garry's Mod
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Oh, a terrorists attack on the Lucifer?
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i wanna port em' over to Garry's Mod
Figured...
Do note, that unless rescaled heavily, everything will be "OMFG HUEG!" in GMod, with most capships possibly definitely clipping map boundaries. Unless i completely missed the average Source engine map sizes.
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ahh, ok. thanks for the help.
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I want my 1:1 Sathanas on Garry's Mod :P
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ok, i did it, but they are very tiny...
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then you dropped a decimal point somewhere in the conversion process. Figure out where and add it back in.
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no, i believe that freespace is not on the same scale of Half-Life, in order to cram more ships into missions
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Well, not really to cram more ships into mission, but these engines run on completely different rules, so model size could be interpreted differently by each of them.
You need to adjust the size, that's all. Note, for HL the "basic" object is roughly 2m tall humanoid, and for FS, a 20m long fighter. It's understandable that model scale would be done differently for both of them.
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are you implying that a 1 meter in FSO != 1 meter in Source engine? Seriously? Its a scaling error, and the fella needs to upscale the stuff.
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Yep, I'm pretty sure this is just some scale not being set correctly somewhere in the conversion pipeline. Scaling information can and will be lost when converting through several different model formats.
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It could be that one size unit in Source != 1 meter. I remember issues when converting from HW1 to HW2 because HW1 used feet as its standard size unit or some other retarded imperial unit.