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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 08, 2011, 10:08:08 am
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Here is the nightly for OS X on 08 Aug 2011 - Revision 7435
Group: Inferno
fso-OSX-Inferno-20110808_r7435.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110808_r7435.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110808_r7435.md5)
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r7431 | The_E | 2011-08-05 16:39:14 -0500 (Fri, 05 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/grbatch.cpp
Another sprite rendering fix from Valathil
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r7432 | IssMneur | 2011-08-06 13:20:34 -0500 (Sat, 06 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
From Valathil: Fixes a problem with a min-max lifetime smart spawn weapons where it wouldn't fire except at close range
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r7433 | The_E | 2011-08-06 14:11:43 -0500 (Sat, 06 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
ALtered according to feedback from Valathil.
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r7434 | Swifty | 2011-08-07 04:55:18 -0500 (Sun, 07 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/render/3ddraw.cpp
Shockwaves and death explosions will stay oriented independently of player's bank.
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