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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 19, 2011, 10:31:29 am
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Here is the nightly for OS X on 19 Aug 2011 - Revision 7490
Group: Inferno
fso-OSX-Inferno-20110819_r7490.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110819_r7490.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110819_r7490.md5)
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r7486 | Goober5000 | 2011-08-18 23:32:24 -0500 (Thu, 18 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
minor tweaks
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r7487 | Goober5000 | 2011-08-18 23:39:12 -0500 (Thu, 18 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/parselo.cpp
add some sanity protections against overstuffing arrays
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r7488 | karajorma | 2011-08-19 03:09:50 -0500 (Fri, 19 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/network/multi_sexp.cpp
M /trunk/fs2_open/code/network/multi_sexp.h
Add options to send objects, shorts and ushorts via the multiplayer SEXP system.
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r7489 | karajorma | 2011-08-19 05:10:53 -0500 (Fri, 19 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
Fix Mantis 2397 (Variables do not use more than one column when using replace data or replace variable unlike all other data)
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r7490 | Valathil | 2011-08-19 09:49:04 -0500 (Fri, 19 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Fixed a crash in the Ship effect SEXP so it doesn't crash the game if you try to cloak a wing with destroyed/departed/vanished ships.
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