Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: bigchunk1 on August 19, 2011, 07:52:37 pm
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I think you should be able to do this, but I have seen that certain mods haven't. I have made a habbit of going into the campaign room every time I start a new mod and picking the correct campaign.
Is there a way for the modder to save the player from doing this step? I would like to remove the main freespace2 campaign for the list of playable campaigns since it won't run with the given mod files anyways. Anyone know if it's possible?
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If only!
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Ahahah! I found an evil way around it!
Just name your campaign file freespace2.fc2 and put it in <modname>/data/missions and it replaces the campaign file from the base game when you select the mod.
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Certainly more simple, but in the long run I see it causing more confusion than good.
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You can name your campaign whatever, that's just the filename!
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Yeah but if someone starts your mod when halfway through the main FS2 campaign, bad things will happen. And even when the new pilot file code gets into trunk it will probably still happen. At which point the coders will probably say "Not my fault, you shouldn't have called it that in the first place!"
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While this would be handy... I don't know how it could be done in a way that was intuitive and simple.
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mod.tbl would be good for this, with a $Default Campaign: entry. Is mod.tbl still in the coder WIP list, or was it abandoned?
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mod.tbl would be good for this, with a $Default Campaign: entry. Is mod.tbl still in the coder WIP list, or was it abandoned?
I don't think it's ever been on a WIP list, just a TODO list. :)
And yeah, that's probably the best solution.