Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 21, 2011, 09:57:02 am
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Here is the nightly for Windows on 21 Aug 2011 - Revision 7507
Group: Inferno
fso-WIN-Inferno-20110821_r7507.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110821_r7507.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110821_r7507.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110821_r7507.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110821_r7507.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110821_r7507.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110821_r7507.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110821_r7507.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110821_r7507.md5)
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r7490 | Valathil | 2011-08-19 09:49:04 -0500 (Fri, 19 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Fixed a crash in the Ship effect SEXP so it doesn't crash the game if you try to cloak a wing with destroyed/departed/vanished ships.
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r7492 | Goober5000 | 2011-08-20 00:55:14 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
the key should be in the training category along with the other key sexps
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r7493 | Goober5000 | 2011-08-20 03:25:39 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
rewrite facing and is-facing to be more clear; I think I also fixed a bug in the process
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r7494 | Sushi | 2011-08-20 10:06:18 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp
M /trunk/fs2_open/code/fred2/bgbitmapdlg.h
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/nebula/neb.cpp
M /trunk/fs2_open/code/nebula/neb.h
M /trunk/fs2_open/code/object/objectsort.cpp
Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula.
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r7496 | Swifty | 2011-08-20 17:14:52 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/fireball/fireballs.cpp
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/graphics/grbatch.cpp
M /trunk/fs2_open/code/graphics/grbatch.h
M /trunk/fs2_open/code/graphics/gropengl.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.h
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.h
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
M /trunk/fs2_open/code/graphics/grstub.cpp
M /trunk/fs2_open/code/graphics/tmapper.h
M /trunk/fs2_open/code/lab/lab.cpp
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/object/objectsort.cpp
M /trunk/fs2_open/code/particle/particle.cpp
M /trunk/fs2_open/code/weapon/shockwave.cpp
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
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r7498 | Valathil | 2011-08-20 18:31:07 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/grbatch.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.h
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.h
M /trunk/fs2_open/code/graphics/tmapper.h
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/weapon/shockwave.cpp
Added thruster heat distortions and explosion framebuffer effects
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r7500 | Goober5000 | 2011-08-20 19:29:11 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/projects/MSVC_2005/Fred2.vcproj
M /trunk/fs2_open/projects/MSVC_2005/Freespace2.vcproj
M /trunk/fs2_open/projects/MSVC_2005/code.vcproj
M /trunk/fs2_open/projects/MSVC_2005/libjpeg.vcproj
M /trunk/fs2_open/projects/MSVC_2005/liblua.vcproj
M /trunk/fs2_open/projects/MSVC_2005/libpng.vcproj
M /trunk/fs2_open/projects/MSVC_2005/zlib.vcproj
Zacam's patch for bringing MSVC 2005 up to date
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r7501 | Goober5000 | 2011-08-20 19:43:31 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
fix string length
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r7502 | Goober5000 | 2011-08-20 20:11:24 -0500 (Sat, 20 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/network/multimsgs.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/beam.h
add an option to fire-beam to force the beam to fire
combine fighter_beam flag into flags field
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r7503 | Zacam | 2011-08-20 23:04:45 -0500 (Sat, 20 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/grbatch.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.h
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.h
M /trunk/fs2_open/code/graphics/tmapper.h
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/weapon/shockwave.cpp
Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad.
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