Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: LoneKnight on August 21, 2011, 11:40:22 am

Title: Atmosphere, Liquid, Gas Zones
Post by: LoneKnight on August 21, 2011, 11:40:22 am
So after laughing about the Freespace dreams thread, I actually had a Freespace dream where I was in a ship flying through a planetoid that was water. After flying through, I broke through the surface and was in space again. I started thinking about how challenging this would be.

Right now, FRED does seem to understand creating 'zones' that operate within specific coordinates (ie Asteroid Fields). How difficult would it be to create something using the same rules, only instead of containing asteroids, the zone you fly into was a gas (like a nebula), or atmosphere, or even a liquid planet. This could make space-to-(atmosphere, planetoid, etc) possible.

Just a concept, but I was intrigued by it.

Discuss.
Title: Re: Atmosphere, Liquid, Gas Zones
Post by: headdie on August 21, 2011, 11:47:50 am
See http://www.hard-light.net/forums/index.php?topic=77736.msg1539969
Title: Re: Atmosphere, Liquid, Gas Zones
Post by: NGTM-1R on August 21, 2011, 12:05:49 pm
This would actually be pretty cool if somebody wanted to make an AquaNox/Sub Culture sort of mod.
Title: Re: Atmosphere, Liquid, Gas Zones
Post by: Nuke on August 21, 2011, 07:13:55 pm
i attempted an atmospheric engine but it kept clashing with the game's physics, namely collision detection. you just plugged in vars for an atmospheric model and attached it to any object in the game. you could probably enter an oceanic layer into the atmo for oceanic stuff, and id just need to implement buoyancy physics. ive stopped development till i can come up with a way to make it not break/crash the game.
Title: Re: Atmosphere, Liquid, Gas Zones
Post by: rscaper1070 on August 21, 2011, 08:29:48 pm
I was checking this out last night. It looks really cool but you have to buy a license.

http://www.devmaster.net/forums/showthread.php?t=12409 (http://www.devmaster.net/forums/showthread.php?t=12409)