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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 23, 2011, 01:03:29 pm

Title: Nightly (OS X): 23 Aug 2011 - Revision 7517
Post by: SirKnightly on August 23, 2011, 01:03:29 pm
Here is the nightly for OS X on 23 Aug 2011 - Revision 7517

Group: Inferno
fso-OSX-Inferno-20110823_r7517.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110823_r7517.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110823_r7517.md5)

Code: [Select]
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r7513 | Valathil | 2011-08-22 12:57:01 -0500 (Mon, 22 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/grbatch.cpp
   M /trunk/fs2_open/code/graphics/grbatch.h
   M /trunk/fs2_open/code/graphics/gropengldraw.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.h
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/tmapper.h
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp
   M /trunk/fs2_open/code/weapon/shockwave.cpp

Let's try this again. Adding Framebuffer distortion thrusters and explosions.
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r7515 | Zacam | 2011-08-22 17:17:34 -0500 (Mon, 22 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp

From jg18: Platform flag exclusion, Soft Particles wiki link.
(reformatting/spacing is mine)
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r7516 | Zacam | 2011-08-22 17:18:06 -0500 (Mon, 22 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Formating the shaders entries for soft particles to match the rest of the shaders.
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r7517 | Echelon9 | 2011-08-23 08:50:24 -0500 (Tue, 23 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai.cpp

Documentation: Minor tweaking to ai.cpp
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