Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 24, 2011, 09:57:00 am
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Here is the nightly for Windows on 24 Aug 2011 - Revision 7523
Group: Inferno
fso-WIN-Inferno-20110824_r7523.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110824_r7523.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110824_r7523.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110824_r7523.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110824_r7523.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110824_r7523.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110824_r7523.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110824_r7523.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110824_r7523.md5)
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r7517 | Echelon9 | 2011-08-23 08:50:24 -0500 (Tue, 23 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai.cpp
Documentation: Minor tweaking to ai.cpp
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r7518 | The_E | 2011-08-23 13:41:19 -0500 (Tue, 23 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
Removing a preprocessor define from the fxaa fragment shader that we're not using.
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r7519 | The_E | 2011-08-23 14:07:58 -0500 (Tue, 23 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
Another FXAA change to stop it from murdering our pretty pretty starfields.
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r7520 | Goober5000 | 2011-08-23 21:23:44 -0500 (Tue, 23 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/sound/ds3d.cpp
supposedly these two checks were forgotten
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r7521 | Goober5000 | 2011-08-23 21:41:07 -0500 (Tue, 23 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
change the units on rotation acceleration to bring them in line with rotational velocity
this is not a compatibility break because acceleration didn't work until just a few days ago :D
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r7523 | karajorma | 2011-08-24 03:37:11 -0500 (Wed, 24 Aug 2011) | 3 lines
Changed paths:
M /trunk/fs2_open/code/network/multi_sexp.cpp
M /trunk/fs2_open/code/network/multi_sexp.h
M /trunk/fs2_open/code/parse/sexp.cpp
Fix several SEXPs for multiplayer use. This should fix Mantis issues 2401, 2483 and 2382.
In addition, fix a bug caused by SEXPs that do a callback but don't send any data.
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