Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 27, 2011, 09:56:36 am
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Here is the nightly for Windows on 27 Aug 2011 - Revision 7542
Group: Inferno
fso-WIN-Inferno-20110827_r7542.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110827_r7542.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110827_r7542.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110827_r7542.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110827_r7542.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110827_r7542.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110827_r7542.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110827_r7542.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110827_r7542.md5)
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r7539 | Goober5000 | 2011-08-26 22:57:16 -0500 (Fri, 26 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/campaigneditordlg.cpp
M /trunk/fs2_open/code/fred2/campaigneditordlg.h
M /trunk/fs2_open/code/fred2/campaigntreeview.cpp
M /trunk/fs2_open/code/fred2/campaigntreeview.h
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/menuui/readyroom.cpp
M /trunk/fs2_open/code/mission/missioncampaign.cpp
M /trunk/fs2_open/code/mission/missioncampaign.h
M /trunk/fs2_open/code/missionui/missiondebrief.cpp
M /trunk/fs2_open/code/missionui/missionloopbrief.cpp
M /trunk/fs2_open/code/network/multiui.cpp
add infrastructure and parsing support for mission forks (vs. mission loops)
mission fork interface art and selection logic still needs to be written
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r7540 | Goober5000 | 2011-08-26 23:39:18 -0500 (Fri, 26 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
enhance end-mission to possibly dump player to main hall
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r7541 | Goober5000 | 2011-08-27 00:08:39 -0500 (Sat, 27 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/fred2/management.cpp
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
M /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
return special exp values to ints, per discussion with Zacam awhile ago
while we're at it, change kamikaze damage to int since it's treated as such
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r7542 | Goober5000 | 2011-08-27 00:27:24 -0500 (Sat, 27 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/vmallocator.h
add linked lists, woot
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