Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Urius on August 28, 2011, 06:21:06 am

Title: GTD Raynor
Post by: Urius on August 28, 2011, 06:21:06 am
I know that the Raynor model is used rather heavily in custom campaigns, but since I am going to dabble with the FRED mission maker, I thought I'd try to use the ship in one of the missions I intend to create. Is there a green version that fits in with Stratcomm's green pack? Also because I am very, very new to making missions, could I post anything I create, up here for review? I warn you now that anything I create will be considered terrible at first! I guess thats the point of experimenting :P
Title: Re: GTD Raynor
Post by: Deadly in a Shadow on August 28, 2011, 06:39:28 am
Uh....
You could ask Stargatespankyham who works on his own campaign named Singularity (http://www.hard-light.net/forums/index.php?topic=76047.0[/url). The capital ships there have a silver-green color scheme.
Title: Re: GTD Raynor
Post by: Nyctaeus on August 28, 2011, 10:27:58 am
(http://i48.tinypic.com/16a1iyp.jpg)
This is as oldschool as possible reskin of the Raynor I've made for my old minicampaign called Project Moyses. It uses dark-green textures directly from Deimos. If it fit your taste, I can provide you the model with tables. In the difference to Raynors in other projects, it has glowpoints :).
Title: Re: GTD Raynor
Post by: Commander Zane on August 28, 2011, 10:35:54 am
If you're using Stratcomm's green fleet version then you already have a Raynor with green elements on it.
Title: Re: GTD Raynor
Post by: Black Wolf on August 28, 2011, 06:29:53 pm
Remember to do the FRED2 walkthrough if you haven't already. It's included as part of your retail installation.
Title: Re: GTD Raynor
Post by: StargateSpankyHam on September 12, 2011, 06:32:29 am
Yes, in fact, if you need green capships, I'd be happy to help.

I can package up all the necessary files for the green Raynor - maps, engine glows, a .tbm, and the modified .pof file. However, just as a warning, you will need to open up the .tbm, and change some (or all) of the weapons, depending on what you have in your weapons.tbl file. For the most part, it's just a reskin of Stratcomm's model, save for a spare turret on the underside. You might also need to modify the HP.

Download the Green Raynor pack here http://www.gamefront.com/files/20769781/Green+Raynor.zip (http://www.gamefront.com/files/20769781/Green+Raynor.zip).