Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 30, 2011, 10:08:28 am
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Here is the nightly for Windows on 30 Aug 2011 - Revision 7577
Group: Inferno
fso-WIN-Inferno-20110830_r7577.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110830_r7577.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110830_r7577.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110830_r7577.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110830_r7577.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110830_r7577.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110830_r7577.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110830_r7577.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110830_r7577.md5)
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r7566 | Echelon9 | 2011-08-29 11:08:03 -0500 (Mon, 29 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hud.cpp
PVS-Studio fix: V515 The 'delete' operator is applied to non-pointer (hud.cpp).
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r7567 | karajorma | 2011-08-29 19:18:32 -0500 (Mon, 29 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/network/multi_sexp.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
Documentation for the Multiplayer SEXP system.
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r7568 | Goober5000 | 2011-08-29 22:35:42 -0500 (Mon, 29 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai.cpp
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ai/aigoals.cpp
M /trunk/fs2_open/code/autopilot/autopilot.cpp
M /trunk/fs2_open/code/autopilot/autopilot.h
M /trunk/fs2_open/code/fred2/briefingeditordlg.cpp
M /trunk/fs2_open/code/fred2/campaigneditordlg.cpp
M /trunk/fs2_open/code/fred2/createwingdlg.cpp
M /trunk/fs2_open/code/fred2/dumpstats.cpp
M /trunk/fs2_open/code/fred2/fredrender.cpp
M /trunk/fs2_open/code/fred2/fredview.cpp
M /trunk/fs2_open/code/fred2/management.cpp
M /trunk/fs2_open/code/fred2/management.h
M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/missionsave.h
M /trunk/fs2_open/code/fred2/orienteditor.cpp
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/fred2/ship_select.cpp
M /trunk/fs2_open/code/fred2/ship_select.h
M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
M /trunk/fs2_open/code/fred2/shipgoalsdlg.cpp
M /trunk/fs2_open/code/fred2/waypointpathdlg.cpp
M /trunk/fs2_open/code/fred2/wing_editor.cpp
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/network/multimsgs.cpp
M /trunk/fs2_open/code/object/waypoint.cpp
M /trunk/fs2_open/code/object/waypoint.h
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/shipfx.cpp
waypoints and waypoint paths now have dynamic limits
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r7569 | karajorma | 2011-08-29 23:12:55 -0500 (Mon, 29 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/playerman/playercontrol.cpp
Gliding remains on when the player restarts a mission.
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r7570 | Goober5000 | 2011-08-30 02:27:32 -0500 (Tue, 30 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/object/waypoint.cpp
M /trunk/fs2_open/code/object/waypoint.h
M /trunk/fs2_open/code/ship/ship.cpp
having null iterators is apparently a no-no according to the C++ standard, so use a globally defined invalid iterator instead
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r7571 | Goober5000 | 2011-08-30 02:29:57 -0500 (Tue, 30 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/network/multimsgs.cpp
M /trunk/fs2_open/code/network/multimsgs.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/beam.h
add fire-beam-at-coordinates, which is as awesome as it sounds
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r7572 | karajorma | 2011-08-30 06:50:23 -0500 (Tue, 30 Aug 2011) | 4 lines
Changed paths:
M /trunk/fs2_open/code/network/multi_sexp.cpp
PVS-Studio fix: V512 A call of the 'memset' function will lead to underflow of the buffer 'type'.
Never really would matter but it's a waste of memory declaring an int buffer and then only using 1/4 of it
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r7573 | Echelon9 | 2011-08-30 08:06:28 -0500 (Tue, 30 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missiontraining.cpp
PVS-Studio fix (courtesy of niffiwan): V523 The 'then' statement is equivalent to the 'else' statement (missiontraining.cpp).
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r7574 | Echelon9 | 2011-08-30 08:12:51 -0500 (Tue, 30 Aug 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/menuui/techmenu.cpp
PVS-Studio (courtesy of niffiwan): V523 The 'then' statement is equivalent to the 'else' statement (techmenu.cpp).
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r7575 | The_E | 2011-08-30 08:21:28 -0500 (Tue, 30 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
PVS Studio fix: duplicated "!strlen(filename)" check
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r7576 | The_E | 2011-08-30 08:38:33 -0500 (Tue, 30 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/lab/wmcgui.cpp
PVS Studio fix: "delete operator applied to non-pointer"
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r7577 | The_E | 2011-08-30 08:40:36 -0500 (Tue, 30 Aug 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
PVS Studio fix: V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 279, 287.
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