Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 02, 2011, 09:59:32 am
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Here is the nightly for Windows on 02 Sep 2011 - Revision 7613
Group: Inferno
fso-WIN-Inferno-20110902_r7613.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110902_r7613.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110902_r7613.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110902_r7613.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110902_r7613.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110902_r7613.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110902_r7613.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110902_r7613.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110902_r7613.md5)
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r7611 | Echelon9 | 2011-09-01 08:50:37 -0500 (Thu, 01 Sep 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
Documentation: Code cleanup of missionbriefcommon.cpp
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r7612 | Valathil | 2011-09-01 11:16:03 -0500 (Thu, 01 Sep 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropengl.cpp
M /trunk/fs2_open/code/graphics/gropengltexture.cpp
M /trunk/fs2_open/code/parse/lua.cpp
Enable alpha channel on render to texture targets and provide scripting functions with alpha capabilities
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r7613 | Valathil | 2011-09-01 14:35:17 -0500 (Thu, 01 Sep 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/starfield/starfield.cpp
Changed Sun glow and lens flare rendering to not be obscured by objects
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Nuke will like the first point :D
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Is it just me or are the d/l links not working? Link not found...
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Son of a...not again
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Nuke will like the first point :D
it should in theory make it possible to render the hud to texture, with alpha, so that i can put it on a hud subobject in a cockpit model.
granted im having difficulty with getting render to texture to work right with recent nighties. doesnt help that the build link is awol. thats ok, il just update my source and hit compile (actually i think its faster than downloading nightlies cause my connection sucks).
*edit* seems rtt was fixed recently, if not by this build, so i guess il see about that working hud.
*edit again* rtt is really broke
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Is it just me or are the d/l links not working? Link not found...
No it's not just you. There not working for me either.
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Link was working earlier yesterday, since I did manage to DL it. Temporary mirrored (http://www.mediafire.com/?bk3q0kd1kkw5q7r) for ya.
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Link was working earlier yesterday, since I did manage to DL it. Temporary mirrored (http://www.mediafire.com/?bk3q0kd1kkw5q7r) for ya.
Thanks for that, man.