Hard Light Productions Forums
Hosted Projects - Standalone => Wings of Dawn => WoD Archive => Topic started by: kir2yar on September 03, 2011, 05:25:23 pm
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Got crash in M09-1 Enter Dawn
Game just [random]crashed. :(
In console: ASSERTION FAILED: "(bm_bitmaps[n].handle == bitmapnum)" at bmpman/bmpman.cpp:2052 bitmapnum = 603945368, n = 1868, bm_bitmaps[n].handle = 291618
My system:
RFRemix release 15.1 (Lovelock) (x64)
Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz
GeForce GTX 480 (NV driver 280.13)
Linux yar.home 2.6.38.8-35.fc15.x86_64 #1 SMP Wed Jul 6 13:58:54 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux
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That's not an error I can do much about.
Does it happen every time you start the mission?
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That's not an error I can do much about.
Does it happen every time you start the mission?
No. Random. Can occur at any time. BP1&2 - work fine.
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I've had the very same issue ;)
ASSERTION FAILED: "(bm_bitmaps[n].handle == bitmapnum)" at bmpman/bmpman.cpp:2039 bitmapnum = 1061491798, n = 4548, bm_bitmaps[n].handle = 0
My PC is:
SVN 7648 Debug build (hacked to get around a jpeg library mismatch)
AMD Phenom(tm) II X2 550 Processor
GeForce GTS 450 (275.09.07)
Linux skywalker 2.6.32-33-generic #72-Ubuntu SMP Fri Jul 29 21:07:13 UTC 2011 x86_64 GNU/Linux
BP 1&2 also work fine for me.
It's actually prevented me from playing WoD at all, I think the 1st mission started successfully for me once, and it's crashed about 5-10 other times. I've been meaning to dig through the code to see what is triggering the assertion, but I haven't got round to it yet (too busy with PVS studio stuff).
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kir2yar - I think I've found an issue in the code which could cause this crash. I've created a new build (based off 3.6.12 rather than the most recent nightly builds) - can you try it and let me know if it resolves the issue for you? If it does, I'll see if I can get the patch added to SVN.
http://www.mediafire.com/?rcrgud87ezi7gaf (http://www.mediafire.com/?rcrgud87ezi7gaf)
Spoon - I think there may also be an issue in the Ray.pof. I've run fs2_open through the debugger and it seems that the glowpoint on the Ray doesn't have a valid texture defined? Could you check this at your end to see if this is really a problem, or if I've got a dud download? (if it's my download then my patch may not work for kir2yar)
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Eay! Fixed! All work now! :yes:
Many thanks!
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Good news - thanks for testing my fix :)
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Can you post debug build? I got another crash, this time - no "ASSERT" in console. :( May be unrelated...
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OK - try this: http://www.mediafire.com/?uezjt211f4kas18
However, it might also be a good idea to grab a recent nightly (except the Linux nightlies tend to be a bit behind), or get the code from SVN and build your own exec from trunk. The reason I say this is that a number of Linux related issues have been fixed since 3.6.12, e.g. BP:AoA & BP:WIH crashed a number of times for me on 3.6.12.
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However, it might also be a good idea to grab a recent nightly (except the Linux nightlies tend to be a bit behind), or get the code from SVN and build your own exec from trunk. The reason I say this is that a number of Linux related issues have been fixed since 3.6.12, e.g. BP:AoA & BP:WIH crashed a number of times for me on 3.6.12.
I often play from SVN. Tomorrow try your build and svn.