Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: The E on September 04, 2011, 01:19:30 pm

Title: More transparency weirdness
Post by: The E on September 04, 2011, 01:19:30 pm
So, Woolie asked me if I could convert a few models for him for use in Wings. Sure, I said, no problem. And for the most part it wasn't.

However, this model here (http://blueplanet.fsmods.net/E/vf25.7z) is giving me weird issues. I am trying to get the cockpit glass transparency to work correctly, but no matter what I do, the end result is more often than not weirdness. Sometimes the cockpit glass disappears into the model, sometimes it is being duplicated. I have tried every combination of detail0-trans node IDs and positions in the model tree I could think of, and none of it has worked. If anyone of you has any ideas on how to solve this, it would be greatly appreciated.
Title: Re: More transparency weirdness
Post by: FreeSpaceFreak on September 04, 2011, 04:04:52 pm
From what I can see, the model wasn't centered properly; the detail0 object has a location offset (should be at 0,0,0), and the detail0-trans object centre has a different location (it should have the same centre as detail0). With these things fixed, the model I get is attached - the glass looks alright to me now.

(In my version, debris removed, subojects misnamed, but that's beside the issue)

[attachment deleted by ninja]
Title: Re: More transparency weirdness
Post by: The E on September 04, 2011, 04:35:04 pm
Thanks for that. All fixed now.