Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on September 04, 2011, 02:44:39 pm

Title: quick question about turrets.
Post by: --Steve-O-- on September 04, 2011, 02:44:39 pm
Is there a hard limit on the number of multi part turrets a single cap ship can have? i dont want to get to far into turreting to find out that hey...you can only have 20 or some reviled number under 20
i've planned for about 40   :nervous:
Title: Re: quick question about turrets.
Post by: Spoon on September 04, 2011, 02:47:23 pm
Yes there is.
It's around 24 or 26 or something. Any more and they will still shoot but will not rotate.
Title: Re: quick question about turrets.
Post by: Dragon on September 04, 2011, 02:58:41 pm
Well, some time ago it could have been, but there are Scooby's ships that have well over 40 MP turrets and they all work flawlessly. So I guess there's no limit in the latest builds.
Title: Re: quick question about turrets.
Post by: zookeeper on September 04, 2011, 03:11:55 pm
40 will definitely work all right.
Title: Re: quick question about turrets.
Post by: Droid803 on September 04, 2011, 04:32:01 pm
It used to be 50 rotating subobjects, which is 25 multipart turrets.
It may have been increased who knows?