Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: ShivanSpS on September 04, 2011, 03:31:53 pm

Title: Hinton bug lol
Post by: ShivanSpS on September 04, 2011, 03:31:53 pm
Im making a full uncommented 1080p walktrought of FS2 on insane difficulty, this is one of the videos of that walktrought, funny thing is... Hinton still there, it never got the "order" to move to the next waypoint lol...

After a lot of times ive replayed this mission, it its nearly impossible to complete on insane because of the AI not helping you at all with the astorids, and you cant give orders to them.
Finally i got this mission complety because of the Hinton bug, causing the vasudans to arrive too far from the Iceni on a perfect position for the Iceni beams :P

http://www.youtube.com/watch?v=THoDailPbps

I have 786GB of uncompressed videos i need to compress, join and upload to youtube :P
Title: Re: Hinton bug lol
Post by: deathfun on September 05, 2011, 03:39:04 pm
You were promoted by the GTVA, and yet you were off with the NTF...
Title: Re: Hinton bug lol
Post by: Commander Zane on September 05, 2011, 03:47:18 pm
That's the Special Operations Command for you.
Title: Re: Hinton bug lol
Post by: ShivanSpS on September 05, 2011, 11:28:27 pm
Promoted for destoying the Hinton lol!
Title: Re: Hinton bug lol
Post by: Enigmatic Entity on September 06, 2011, 05:03:57 am
That's 706GB of videos my HDD can't hold....                I hate when the Hinton gets near the jump gate with 1% and gets hit by a small asteroid...
Title: Re: Hinton bug lol
Post by: Commander Zane on September 06, 2011, 09:11:07 am
I hate when the Hinton gets near the jump gate with 1% and gets hit by a small asteroid...
Oh my god I know right?
Title: Re: Hinton bug lol
Post by: Marcov on September 06, 2011, 09:17:50 am
Well, I remember the Iceni was at exactly 1% hull integrity when it left. ****ing asteroids are actually THAT deadly...
Title: Re: Hinton bug lol
Post by: Enigmatic Entity on September 06, 2011, 11:11:01 am
...and then it collides with an asteroid while it is entering the subspace wrap...survives...

*actually I think the asteroid field finishes before then, but wth... ;)
Title: Re: Hinton bug lol
Post by: Mongoose on September 06, 2011, 01:07:20 pm
What was even worse was when the Iceni and Hinton decided to arrive at the jump node at the exact same moment...and then spend the next two minutes colliding with each other while attempting to occupy the same exact space.  I know I lost the Hinton that way once.
Title: Re: Hinton bug lol
Post by: Commander Zane on September 06, 2011, 01:14:52 pm
Same for me on one occasion.
Title: Re: Hinton bug lol
Post by: deathfun on September 06, 2011, 02:02:31 pm
Nothing interesting ever happens for me on these missions!
Title: Re: Hinton bug lol
Post by: Commander Zane on September 06, 2011, 02:10:53 pm
You're lucky then. :P
It's aggrivating having to restart a mission unnecessairly (More than once at that) because of nonsense that shouldn't even be happening.
Title: Re: Hinton bug lol
Post by: deathfun on September 06, 2011, 03:20:24 pm
Well it does make the gameplay more dynamic wouldn't you agree?
As for all those videos to compress, what are you using to compress them?
Title: Re: Hinton bug lol
Post by: ShivanSpS on September 06, 2011, 07:07:37 pm
still this mission is, by far, the hardest on Insane difficulty, it its almost impossible.

On that video i was able to complete it beause of the Hinton remained there, whiout doing anything, causing Sobek to jump in too far and in a perfect position for the Iceni beams, still it jumped out with only 2%, Insane and no being able to give orders to the AI is not good, also, the AI doest help yo with the asteroids and there are too many of them.

I have to say, FS2 changes a lot the gameplay on Insane difficulty.
Title: Re: Hinton bug lol
Post by: Trivial Psychic on September 06, 2011, 09:15:33 pm
I head a story once about the Iceni T-boning the Hinton during warpout.  :lol:
Title: Re: Hinton bug lol
Post by: Droid803 on September 06, 2011, 09:22:40 pm
Funnily enough...

this mission has never bugged for me.
the hinton and iceni always behave fine.
Title: Re: Hinton bug lol
Post by: ShivanSpS on September 06, 2011, 09:48:56 pm
Well it does make the gameplay more dynamic wouldn't you agree?
As for all those videos to compress, what are you using to compress them?
First off i was using Super video converter, but when joining the parts for some strange reason i lost audio, after searching a lot i end up using a program called
"Free AVI MPEG WMV MP4 FLV Video Joiner", i can drop all the uncompressed video parts from fraps in there, it end with a single compressed video.

The bad thing is i cant get any more than 4200kbps on "Full HD 1080p H264/AVC", is enoght for normal missions but the videos lost quality on nebula missions.
Title: Re: Hinton bug lol
Post by: deathfun on September 06, 2011, 10:34:39 pm
I would recommend trying Adobe Premiere. It's got excellent compressing options (even ones specific to youtube and vimeo) while maintaining decent quality
Title: Re: Hinton bug lol
Post by: Parias on September 06, 2011, 10:35:01 pm
Funnily enough...

this mission has never bugged for me.
the hinton and iceni always behave fine.

Always? I thought it was pretty much accepted that if, by some chance, the Hinton survives to the end of the mission, it'll end up getting clobbered by the Iceni on the way out - this is because of the waypoint paths for both being too close. This has always been the case for me if the Hinton survived - the Iceni rams it on the way out.

This data is substantiated by Wiki documentation (http://www.hard-light.net/wiki/index.php/Rebels_%26_Renegades).
Title: Re: Hinton bug lol
Post by: Enigmatic Entity on September 06, 2011, 10:38:22 pm
I use Virtual Dub with the xvid codec, save as avi, seems to be ok...that "Free Studio Manager" thing I have I think has less options than VDub in terms of quality, but probably has .mp4 output, idk, I haven't used it much... ;)

☺♪♫☼
Title: Re: Hinton bug lol
Post by: Vip on September 07, 2011, 06:29:42 am
Always? I thought it was pretty much accepted that if, by some chance, the Hinton survives to the end of the mission, it'll end up getting clobbered by the Iceni on the way out - this is because of the waypoint paths for both being too close. This has always been the case for me if the Hinton survived - the Iceni rams it on the way out.

This data is substantiated by Wiki documentation (http://www.hard-light.net/wiki/index.php/Rebels_%26_Renegades).

That's strange - while keeping the Hinton alive isn't an easy task, even on the lower difficulties, I had at least several instances (both in retail and in various versions of FSO) that it successfully warped out, without the Iceni ever ramming it.
Title: Re: Hinton bug lol
Post by: Grizzly on September 14, 2011, 06:11:32 am
I have to say, FS2 changes a lot the gameplay on Insane difficulty.

I thought Insanity was the unedited gameplay, with things being made progressively easier (extra armor for the player and stuff) once you hit the lower ones.

Although I do recall some missions only give you medals or have extra opponent wings on higher difficulties.
Title: Re: Hinton bug lol
Post by: Dragon on September 14, 2011, 06:58:11 am
About the medals, this was the case only in FS1. FS2, IIRC, does have extra wings on higher difficulties.
Title: Re: Hinton bug lol
Post by: Klaustrophobia on September 14, 2011, 11:58:24 am
there were 2 medals that you had to be on medium or higher to get in FS1.  you can get them all on very easy in FS2.