Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: FlamingCobra on September 10, 2011, 01:43:37 pm

Title: Suns
Post by: FlamingCobra on September 10, 2011, 01:43:37 pm
What are the suns exactly? (Not IRL)

I know they are light sources but are they also models or what? And how do we make our own?

because SunGold looks ok, green stars don't even exist but SunGreen looks ok, and SunViolet looks ok. But SunBlue and SunRed look ****ed up.

But SunBlue and SunRed look ****ed up. Mostly because the white spot looks pasted on top of the star. It needs feathering. Really really bad. So... How is this done?

And how do we make suns that have no white centers (like carbon stars)?
Title: Re: Suns
Post by: Nighteyes on September 10, 2011, 03:56:58 pm
suns are bitmaps, not models, they cast the main light in missions, to edit them people usually use a program called photoshop :P
Title: Re: Suns
Post by: Droid803 on September 10, 2011, 05:49:37 pm
or gimp.
or whatever image manipulation program you prefer.
Title: Re: Suns
Post by: FlamingCobra on September 10, 2011, 06:16:35 pm
Paint Shop Pro.

Where are these bitmaps located and how does that tell FRED what color light to produce? Does the color of the bitmap determine the color light rendered in-game?
Title: Re: Suns
Post by: headdie on September 10, 2011, 06:20:41 pm
It's the effects folder.  you will also need to read up on stars.tbl on the fs wiki
Title: Re: Suns
Post by: FlamingCobra on September 10, 2011, 07:25:24 pm
I swear to God, if I ever get everything figured out, I'm going to write a "Everything Newbies Need To Know About FREDding" guide.
Title: Re: Suns
Post by: NeoKnight on September 11, 2011, 02:19:59 pm
Please do exactly that. It would be a great reference For the Rest of Us.™
Title: Re: Suns
Post by: headdie on September 11, 2011, 02:35:16 pm
you mean something like

http://www.hard-light.net/wiki/index.php/Ships_and_General_Mod_Creation
Title: Re: Suns
Post by: Droid803 on September 11, 2011, 02:57:49 pm
Its not really a FREDding guide anymore if you're messing with assets.
You're wandering into general mod creation :P
Title: Re: Suns
Post by: CenturionModel0005 on February 07, 2013, 12:26:42 pm
I swear to God, if I ever get everything figured out, I'm going to write a "Everything Newbies Need To Know About FREDding" guide.

http://fredzone.hard-light.net/freddocs/

But it would be really nice to have one of these for Diaspora only
Title: Re: Suns
Post by: mjn.mixael on February 07, 2013, 03:36:04 pm
I swear to God, if I ever get everything figured out, I'm going to write a "Everything Newbies Need To Know About FREDding" guide.

http://fredzone.hard-light.net/freddocs/

But it would be really nice to have one of these for Diaspora only

Like this? http://diaspora.fs2downloads.com/FREDDocs/index.html (http://diaspora.fs2downloads.com/FREDDocs/index.html)
Title: Re: Suns
Post by: karajorma on February 07, 2013, 09:10:37 pm
If you have Diaspora, you have those already, just check the Help menu in FRED. I put those up mainly for people who don't have Diaspora. :D
Title: Re: Suns
Post by: yuezhi on February 08, 2013, 09:36:20 pm
suns are bitmaps, not models, they cast the main light in missions, to edit them people usually use a program called photoshop :P
does that also cover lighting colour?

Spoiler:
and is a black sun that emits black/no light possible?
:nervous:
Title: Re: Suns
Post by: FreeSpaceFreak on February 09, 2013, 03:11:04 am
does that also cover lighting colour?

Spoiler:
and is a black sun that emits black/no light possible?
:nervous:

For that, you'll want to take a look at stars.tbl. By setting the RGBI to 0,0,0,0 it should even be possible to make a black hole sun...
Title: Re: Suns
Post by: The E on February 09, 2013, 03:14:35 am
Black holes, despite their name, are not actually invisible. Most of them will have an accretion disc of some sort, which will be highly energetic and thus visible.
Title: Re: Suns
Post by: General Battuta on February 09, 2013, 03:53:28 am
Black holes are in fact some of the most energetic, bright objects in the universe!
Title: Re: Suns
Post by: Trivial Psychic on February 09, 2013, 07:53:35 am
They're only visible if they're absorbing material, generating the accretion disk as mentioned, but also sometimes polar jets.  An inactive black hole should however be identifiable, even in space, by how it distorts the light of stars and other bright objects that it passes in front of.
Title: Re: Suns
Post by: BritishShivans on February 09, 2013, 09:05:13 am
Also radiation, as black holes are radioactive as ****. I'm not kidding, you'll be before you even reach the event horizon unless you've got really good radiation shielding. Needless to say, black holes are actually pretty obvious, just not on human terms.