Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grey Wolf on May 26, 2002, 06:10:45 pm
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Are you going to include the Trench Run in the conversion? If you're worrying about modeling the Death Star, you could put a roof on the trench with the invisible map on it.
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hmmm that would take a lot of polys, that would be difficult to do.
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If you had to you could rely on texs for the detail on the walls and concentrate on the turbolasers. When they are being shot at that much, I doubt they'll care if the walls aren't quite as detailed as they should be.
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That would be so cooooooooooooooooooooool!
To make the entire Death Star would be even cooler.
Just keep the polycount for the hull below 10000!
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Couldn`t you do the trench in sections? Make 3 or 4 models for seperate parts of the trench and then line them up in fred and repeat them. That way the parts of the trench off in the distance could use a low poly LOD.
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For the actual death star, I suggest you break it up into subobjects as each object in fs2 can only be about 700 polys.
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Originally posted by karajorma
Couldn`t you do the trench in sections? Make 3 or 4 models for seperate parts of the trench and then line them up in fred and repeat them. That way the parts of the trench off in the distance could use a low poly LOD.
Someone did that in XvT... hang on a sec, I'll see what I can do. ;7