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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grey Wolf on May 26, 2002, 06:10:45 pm

Title: Death Star Trench Run in SW2FS2 conversion?
Post by: Grey Wolf on May 26, 2002, 06:10:45 pm
Are you going to include the Trench Run in the conversion? If you're worrying about modeling the Death Star, you could put a roof on the trench with the invisible map on it.
Title: Death Star Trench Run in SW2FS2 conversion?
Post by: CODEDOG ND on May 26, 2002, 07:15:25 pm
hmmm that would take a lot of polys, that would be difficult to do.
Title: Death Star Trench Run in SW2FS2 conversion?
Post by: Grey Wolf on May 26, 2002, 07:21:01 pm
If you had to you could rely on texs for the detail on the walls and concentrate on the turbolasers. When they are being shot at that much, I doubt they'll care if the walls aren't quite as detailed as they should be.
Title: Death Star Trench Run in SW2FS2 conversion?
Post by: TrashMan on May 27, 2002, 06:43:53 am
That would be so cooooooooooooooooooooool!
To make the entire Death Star would be even cooler.
Just keep the polycount for the hull below 10000!
Title: Death Star Trench Run in SW2FS2 conversion?
Post by: karajorma on May 27, 2002, 07:21:57 am
Couldn`t you do the trench in sections? Make 3 or 4 models for seperate parts of the trench and then line them up in fred and repeat them. That way the parts of the trench off in the distance could use a low poly LOD.
Title: Death Star Trench Run in SW2FS2 conversion?
Post by: LtNarol on May 27, 2002, 09:54:10 am
For the actual death star, I suggest you break it up into subobjects as each object in fs2 can only be about 700 polys.
Title: Death Star Trench Run in SW2FS2 conversion?
Post by: Galemp on May 29, 2002, 06:22:51 pm
Quote
Originally posted by karajorma
Couldn`t you do the trench in sections? Make 3 or 4 models for seperate parts of the trench and then line them up in fred and repeat them. That way the parts of the trench off in the distance could use a low poly LOD.


Someone did that in XvT... hang on a sec, I'll see what I can do. ;7