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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 14, 2011, 10:43:59 am

Title: Nightly (OS X): 14 Sep 2011 - Revision 7723
Post by: SirKnightly on September 14, 2011, 10:43:59 am
Here is the nightly for OS X on 14 Sep 2011 - Revision 7723

Group: Inferno
fso-OSX-Inferno-20110914_r7723.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110914_r7723.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110914_r7723.md5)

Code: [Select]
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r7718 | The_E | 2011-09-13 15:26:23 -0500 (Tue, 13 Sep 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/lighting/lighting.cpp

Adding an exit path here.

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r7719 | The_E | 2011-09-13 15:36:41 -0500 (Tue, 13 Sep 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/object/object.cpp

Since this is the only place where r1 and r2 are variable, let's safeguard it.

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r7720 | chief1983 | 2011-09-13 17:00:26 -0500 (Tue, 13 Sep 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/codeblocks/Freespace2/Freespace2.cbp
   M /trunk/fs2_open/projects/codeblocks/code/code.cbp

Update codeblocks project file.
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r7721 | Backslash | 2011-09-13 21:53:12 -0500 (Tue, 13 Sep 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudparse.cpp

Add radar gauges to Hud_gauge_types list, so that hud-activate-gauge-type sexp can affect radar.  Also a bit of code sorting to make it easier to make sure all gauges are accounted for.
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r7723 | The_E | 2011-09-14 07:21:45 -0500 (Wed, 14 Sep 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/scripting.cpp

Fix for the $On Weapon Fired: scripting hook

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