Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 15, 2011, 10:17:09 am
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Here is the nightly for Windows on 15 Sep 2011 - Revision 7733
Group: Inferno
fso-WIN-Inferno-20110915_r7733.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110915_r7733.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110915_r7733.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110915_r7733.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110915_r7733.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110915_r7733.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110915_r7733.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110915_r7733.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110915_r7733.md5)
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r7724 | The_E | 2011-09-14 13:49:06 -0500 (Wed, 14 Sep 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/object/waypoint.cpp
strcmp != stricmp. Using stricmp is necessary to avoid breaking old missions.
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r7726 | Zacam | 2011-09-14 14:25:15 -0500 (Wed, 14 Sep 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/waypoint.cpp
M /trunk/fs2_open/code/object/waypoint.h
EOL inconsistencies corrected to match the rest of the files.
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r7728 | Zacam | 2011-09-14 17:44:50 -0500 (Wed, 14 Sep 2011) | 1 line
Changed paths:
M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
Enable Text-to-Speech (SVN Include) and Voice Recognition.
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r7730 | Zacam | 2011-09-14 22:29:05 -0500 (Wed, 14 Sep 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/projects/MSVC_2010/Fred2.vcxproj
M /trunk/fs2_open/projects/MSVC_2010/Freespace2.vcxproj
M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
Enable Text-to-Speech (SVN Include) and Voice Recognition. (MSVC 2010)
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r7732 | The_E | 2011-09-15 06:35:32 -0500 (Thu, 15 Sep 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Fix for the $On Weapon fired: scripting hook firing on every frame as long as the fire button is pressed
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r7733 | The_E | 2011-09-15 06:46:33 -0500 (Thu, 15 Sep 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
Adding support for the $On Weapon Fired: hook going off when turret weapons are firing
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