Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: DawnLord0 on September 15, 2011, 02:17:04 pm

Title: Crash and Error report
Post by: DawnLord0 on September 15, 2011, 02:17:04 pm
I am trying to load the Blue Planet mod. I followed all the steps and I keep getting the same error.

Weapon explosion 'MS_Impact' does not have an LOD0 anim!
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! weapon_explosions::Load + 296 bytes
fs2_open_3_6_12d_INF.exe! parse_weapon + 7848 bytes
fs2_open_3_6_12d_INF.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_12d_INF.exe! parse_modular_table + 267 bytes
fs2_open_3_6_12d_INF.exe! weapon_init + 101 bytes
fs2_open_3_6_12d_INF.exe! game_init + 1900 bytes
fs2_open_3_6_12d_INF.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

What did i do wrong?
Title: Re: Crash and Error report
Post by: The_Force on September 15, 2011, 02:19:24 pm
Run debug and post fs2.log
Title: Re: Crash and Error report
Post by: The E on September 15, 2011, 02:23:50 pm
Please read the FAQ (http://www.hard-light.net/forums/index.php?topic=56279.0) if you don't know what that means.
Title: Re: Crash and Error report
Post by: DawnLord0 on September 15, 2011, 02:34:59 pm
Here it is

[attachment deleted by ninja]
Title: Re: Crash and Error report
Post by: Jeff Vader on September 15, 2011, 02:38:34 pm
You are missing the 3.6.12 MediaVPs (http://www.hard-light.net/forums/index.php?topic=70736.0). Or they are not in \freespace2\mediavps\ .
Title: Re: Crash and Error report
Post by: The E on September 15, 2011, 03:36:35 pm
In addition,
Code: [Select]
Initializing OpenGL graphics device at 640x480 with 16-bit color...
Please use the Launcher to set a resolution that is >= 1024x768 at 32 bits of colour depth.
Title: Re: Crash and Error report
Post by: DawnLord0 on September 15, 2011, 06:24:11 pm
Thanks had them in a subfolder. Now i get the following.

Unable to find WEAPON_LIST_TYPE string "Harpoon#Shivan"
in ship: SF Dragon's default secondary banks.

ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! stuff_int_list + 573 bytes
fs2_open_3_6_12d_INF.exe! parse_ship_values + 9736 bytes
fs2_open_3_6_12d_INF.exe! parse_ship + 1013 bytes
fs2_open_3_6_12d_INF.exe! parse_shiptbl + 374 bytes
fs2_open_3_6_12d_INF.exe! parse_modular_table + 267 bytes
fs2_open_3_6_12d_INF.exe! ship_init + 467 bytes
fs2_open_3_6_12d_INF.exe! game_init + 1915 bytes
fs2_open_3_6_12d_INF.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes


[attachment deleted by ninja]
Title: Re: Crash and Error report
Post by: -Norbert- on September 16, 2011, 03:43:19 am
In my mediaVP folder I got a "mv_assets.3612.vp" (you got that one) and "mv_assets.vp" (you don't have that).
Similar but opposit for Effects. You only got "mv_effects.vp", I got "mv_effects.3612.vp" in addition to that.
Not being too versed in code issues I can't say if those are the cause for your crashes, but for me BP 1 and 2 run fine with the additional files you are missing at the moment, according to your log file.
Title: Re: Crash and Error report
Post by: DawnLord0 on September 17, 2011, 07:10:28 pm
Thanks! I got it working now.