Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Kazan on May 26, 2002, 09:46:34 pm
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well with the C++ code going into full developement.. show of hands, how many people want me to resume work on POF Constructor Suite - ie return the to track of new features i was putting in
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*raises hand*
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raises left hand
raises right hand
rips off someones arm and raises it in the air
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rotfl bob
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"hand raised"
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*raises 5 hands in a spurt of evolutionary dependency on survival* I hope this isn't permanent. :doh:
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now that's not how evolution works, it's... no,
must not derail topic
must not derail topic
must not derail topic
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*raises all 5 arms*
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so are we gona get a hierarchy editor soon, or could we get all the heder data (moment of inertia ect...)
would be nice id there was a way of editing wich textures go on wich faces, and editing vert normals (thinking of custume shading settings),
and could you get the smoothshading implemented properly already... please :D
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I like the sounds of it - but keep in mind that work may have to be done on both FSF (if it continues) and the Source Code Project - both of which are probably more important than this right now :)
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Good luck! :yes:
Hm I think that someone should also make that program for easier MODing. Is that possible or is it just one of my crazy dreams again?
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Originally posted by Carl
*raises all 5 arms*
loosing foot... uh... arm.... uh.. something-hold in the process, falling into the floor and bouncing round mindlessly.
Oh, and I raise hand too.
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*only raises one hand cause bob ripped the other one of*
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I don't think there is anyone here who would not want this. ;) :D
What would be really neat is if there was a program with PCS's functionality and MV's interface. ;)
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I would raise my hand but I'm too lazy.
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[raises pseudopodia]
[engulfs and digests an0n]
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*raises both hands an legs simultaneously whilst lying on back*
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Raises hand!
We need that Moment of Inertia and Mass Center stuff so that models will behave properly! :D
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*raises hands* "I surrender!"
heehee, so it was a limp joke, but hey, i try. In all seriousness, I would like to be able to add hangar doors that slide open and close when ships arrive and depart through the hangar.
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*sheepishly raises hand*
okay so i downloaded it from the Alliance Production Website but don't know what to do with the .h and .cpp file to make it work. Do i need C++? if so then a good addition for the future would be to make it as a .exe or sumthing. HOW DO I WORK IT? AAAAAAAARRRRRRGGGGGHHHHHHHH.
*Rips off his useless arms and throughs them out of the window in a fit of psychoticness*
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Sounds like the SDK stuff. Download the real POF CS instead of the SDK.
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Originally posted by Thunder
I like the sounds of it - but keep in mind that work may have to be done on both FSF (if it continues) and the Source Code Project - both of which are probably more important than this right now :)
I disagree. This is of more immediate importance. FSF is a fair ways off, and the SC project is being handled, seemingly, by other people.
A more complete, feature-rich PCS is definately what is called for, especially since it will help modders now, both new ones and experienced ones.
And in case that wasn't clear, Kazan, that was a distinct endorsement for the project.
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soon as my new joystick get's in i'll start getting back into FreeSpace 2 and refamiliarizing wiht the engine... I think i can write support apps and leave the engine code to other people that are more expirienced in game programming.
I can resume working on the renderer, etc
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Originally posted by Riven
*Rips off his useless arms and throughs them out of the window in a fit of psychoticness*
*Catches the arms and raises them along with his own hands, wondering how long until the joke gets old*
:D
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this is also needed for editing POFs when adding new data chunks, like the glow point thing
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Originally posted by WMCoolmon
*Catches the arms and raises them along with his own hands, wondering how long until the joke gets old*
:D
*kills joke* How could he have ripped off both arms anyway? Once one was off, how was the other coming off?
Oh yeah, and....*raises both hands and jumps up and down*
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*rips off the nearest Terran's head*
*stuffs a note in it that says "GET BACK TO WORK!!!"*
*flings it at Kazan*
*raises hand*
Yeah.. DOO EIT!!!
oh yeah... fookin proper collision detection...
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I'll raise my hand if someone can tell me how to get rid of the "Clipping That Shouldn't Exist".
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email me with an elaboration of the question and i'll try and help
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NM, Karma helped me fix it. Stupid untriangulated sides...
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Originally posted by Kazan
soon as my new joystick get's in i'll start getting back into FreeSpace 2 and refamiliarizing wiht the engine... I think i can write support apps and leave the engine code to other people that are more expirienced in game programming.
I can resume working on the renderer, etc
Because you said that, you have my firm support.
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Indeed, the only reason I said what I said earlier was because I was under the impression you'd be doing a lot on FSF and so on and considered that a more interesting/priority over an already existant ap, but if it's going to get done anyway and your doing new things then thats mighty cool and I look forward to seeing what you come up with :)
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Originally posted by Carl
*raises all 5 arms*
...and falls flat on face. :D :lol:
*raises hand with M-16 and releases a burst of rounds into the air*
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I understand that's popular over there, are there ever any people that get killed when the bullets return to earth, I never hear about it
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1999 new years eve there was a story about that.
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switches on history channel, about 1 million Nazi supporting soldiers with hands in air marching down street...
I also rasie my hand (although not at 45 degrees with flat hand, don't worry) :D