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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: quadinhonic_II on May 27, 2002, 12:46:17 pm

Title: New weapon: Starfury
Post by: quadinhonic_II on May 27, 2002, 12:46:17 pm
I've made a mod of the Lamprey cannon called the Starfury. The Starfury is a CAPITAL SHIP WEAPON. I'm not a real good with tbl's so its in a player weapon format. Here is the tbl entry:

$Name:                                 Starfury
+Title:                                XSTR("[", 3302)
+Description:
XSTR(
"
Tactical Weapon
Medium Energy Usage
Level 3 Shield Damage", 3303)
$end_multi_text
+Tech Title:               XSTR("TVIW Starfury", 3304)
+Tech Anim:                  Tech_GTW-83_Lamprey
+Tech Description:
XSTR(
"", 3305)
$end_multi_text
$Model File:                           none
@Laser Bitmap:                           newglo6
@Laser Glow:                           newglo6
@Laser Color:                           120, 120, 30
@Laser Color2:                           120, 120, 30
@Laser Length:                           20.0
@Laser Head Radius:                     15.0
@Laser Tail Radius:                     15.0
$Mass:                                 150.0
$Velocity:                             900.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                            0.90                             ;; in seconds
$Damage:                               750
$Armor Factor:                        0.1
$Shield Factor:                        1.0
$Subsystem Factor:                     0.0
$Lifetime:                             2.0
$Energy Consumed:                        1.2                            ;; Energy used when fired
$Cargo Size:                           0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                               NO
$LaunchSnd:                            110                                     ;; The sound it makes when fired
$ImpactSnd:                            85                                      ;; The sound it makes when it hits something
$Flags:                                ( "esuck" "particle spew")
$Icon:                                 iconLich
$Anim:                                 Lich
$Impact Explosion:                     none
$Leech Weapon:                           35
$Leech Afterburner:                     20

Its a real nice weapon. It also has a cool Kinetic effect. When it hits a fighter, the fighter gets thrown away from the attacking ship. At the same time the Leech effect also effects the fighter. Try it!

Place it after the Lamprey entry. Back up your files before you add this, I dont know if it will have an unwanted effect on your FS mods etc.
Title: New weapon: Starfury
Post by: Pera on May 27, 2002, 01:58:25 pm
What on vasuda does that "particle spew"-flag do?
Title: New weapon: Starfury
Post by: quadinhonic_II on May 27, 2002, 04:08:12 pm
Quote
Originally posted by Pera
What on vasuda does that "particle spew"-flag do?


I really dont know.
Title: New weapon: Starfury
Post by: HotSnoJ on May 28, 2002, 04:05:26 am
I making one called SpaceFury. Corny sounding I know.
Title: New weapon: Starfury
Post by: TrashMan on May 28, 2002, 05:13:21 am
Damage 750? Isn't that a bit too much. I can destroy a fighter with one hit!! (put the HUGE flag, and it will only target capships).
Title: New weapon: Starfury
Post by: quadinhonic_II on May 28, 2002, 12:29:50 pm
Quote
Originally posted by TrashMan
Damage 750? Isn't that a bit too much. I can destroy a fighter with one hit!! (put the HUGE flag, and it will only target capships).


I know its at 750 and its supposed to be that much. In the game it doesnt do what you think it does. It doesnt take out a fighter in one hit. I made this weapon to fire at cap ships and FIGHTERS.
Title: New weapon: Starfury
Post by: an0n on May 28, 2002, 12:44:28 pm
*remembers Needle missiles fondly*
*remembers being blown to crap by own missiles*
*:mad:*
Title: New weapon: Starfury
Post by: phreak on May 28, 2002, 01:55:42 pm
Quote
Originally posted by Pera
What on vasuda does that "particle spew"-flag do?


you ever notice the little dots that show where flak goes? thats "particle spew" at its most basic.
Title: New weapon: Starfury
Post by: Thorn on May 28, 2002, 01:58:58 pm
Quote
Originally posted by PhReAk


you ever notice the little dots that show where flak goes? thats "particle spew" at its most basic.

The shells?
Title: New weapon: Starfury
Post by: ZylonBane on May 30, 2002, 10:35:15 am
quadinhonic... ummm... you're aware that the name "Starfury" is kind of already taken in a big way, right?
Title: New weapon: Starfury
Post by: Bri_Dog on May 30, 2002, 12:03:10 pm
Does the name he gave his weapon realy matter?
Title: New weapon: Starfury
Post by: StratComm on May 30, 2002, 01:01:21 pm
Since it's a capship weapon, no one will ever see the name except for the campaign FREDers.  Of course, it could be called "capshipenergydraningrepulsorcannon", which would more accurately describe what it does.  Of course, that is too long a name to practically use; anyway, he can call it whatever he likes and you will never have to see it, anywhere.

to  quadinhonic_II:  as a capship weapon, you don't need all the tags for tech room and description; you'll never see them (they will not be used) and its taking unnecessary space.  The weapon tech room has a tendency to crash when it tries to access modded weaponry tables.
Title: New weapon: Starfury
Post by: Redfang on May 30, 2002, 01:22:40 pm
Isn't Starfury a name of a ship... :wtf:
Title: New weapon: Starfury
Post by: Anaz on May 30, 2002, 02:29:42 pm
Quote
Originally posted by Redfang
Isn't Starfury a name of a ship... :wtf:


yep, its from babylon 5
Title: New weapon: Starfury
Post by: quadinhonic_II on May 30, 2002, 04:01:49 pm
I think Starfury is a appropriate name for the weapon and yes I know all about the B5 ship. I also stated in my first post that it is a mod of the Lamprey cannon and I also stated that I'm not that good with tbl's. I also have plenty of space in my weapons.tbl

What should I delete from the tbl entry?
Title: New weapon: Starfury
Post by: IceFire on May 30, 2002, 04:43:58 pm
Like this:

$Name: Starfury
$Model File: none
@Laser Bitmap: newglo6
@Laser Glow: newglo6
@Laser Color: 120, 120, 30
@Laser Color2: 120, 120, 30
@Laser Length: 20.0
@Laser Head Radius: 15.0
@Laser Tail Radius: 15.0
$Mass: 150.0
$Velocity: 900.0
$Fire Wait: 0.90
$Damage: 750
$Armor Factor: 0.1
$Shield Factor: 1.0
$Subsystem Factor: 0.0
$Lifetime: 2.0
$Energy Consumed: 1.2
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 110
$ImpactSnd: 85
$Flags: ( "esuck" "particle spew")
$Impact Explosion: none
$Leech Weapon: 35
$Leech Afterburner: 20


Much nicer, takes less of that valuable table space up (until source releases), and makes me happy.
Title: New weapon: Starfury
Post by: Anaz on May 30, 2002, 05:13:33 pm
icefire, what rock have you been under?

source has been released for quite a long time now...

hell, we even have another forum for it...
Title: New weapon: Starfury
Post by: Nico on May 30, 2002, 05:36:43 pm
I don't see anything bad keeping the tbl clean :p
I also don't see anything bad calling the weapon that way, B5 has no monopoly over names if i'm not mistaken.
Title: New weapon: Starfury
Post by: Grey Wolf on May 30, 2002, 06:50:59 pm
He means until we have a source release with the TBL limits removed.
Title: New weapon: Starfury
Post by: karajorma on May 30, 2002, 07:14:05 pm
Quote
Originally posted by Grey Wolf 2009
He means until we have a source release with the TBL limits removed.


What? Like this one? http://www.hard-light.net/vwbb/showthread.php?threadid=6132 :D
Title: New weapon: Starfury
Post by: Grey Wolf on May 30, 2002, 07:16:10 pm
OK, I guess there is one....
Title: New weapon: Starfury
Post by: quadinhonic_II on May 30, 2002, 07:27:22 pm
Where should I put the entry? In the Cap weapons section like after Terran Turret?
Title: New weapon: Starfury
Post by: Anaz on May 30, 2002, 09:39:03 pm
Quote
Originally posted by quadinhonic_II
Where should I put the entry? In the Cap weapons section like after Terran Turret?


ya
Title: New weapon: Starfury
Post by: quadinhonic_II on July 18, 2002, 09:56:39 pm
Rather than make a new thread about the same subject, i'll just bump this one.

Ok, I have a problem with the Starfury turret. Its been a long time, and I have had no problems untill now. I want the Kinetic effect from the Starfury turret removed. I tried deleting various things but nothing seems to work. Right here is the current tbl entry:


$Name: Starfury
$Model File: none
@Laser Bitmap: newglo6
@Laser Glow: newglo6
@Laser Color: 120, 120, 30
@Laser Color2: 120, 120, 30
@Laser Length: 20.0
@Laser Head Radius: 15.0
@Laser Tail Radius: 15.0
$Mass: 150.0
$Velocity: 900.0
$Fire Wait: 0.90
$Damage: 850
$Armor Factor: 0.1
$Shield Factor: 1.0
$Subsystem Factor: 0.0
$Lifetime: 2.0
$Energy Consumed: 1.2
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 110
$ImpactSnd: 85
$Flags: ( "Big Ship")
$Impact Explosion: none

What do I do to get the Kinetic effect removed?
Title: New weapon: Starfury
Post by: Liberator on July 19, 2002, 01:36:27 am
I know very little about TBLs but my experience from Homeworld modding tells me that to remove kinetic effects from a weapon you would turn the mass down or off.
Title: New weapon: Starfury
Post by: quadinhonic_II on July 19, 2002, 03:20:28 pm
That worked. Thanx
Title: New weapon: Starfury
Post by: StratComm on July 19, 2002, 08:27:09 pm
Now wait a sec; does freespace do collision calculations for every weapon impact?  That seems odd to me.
Title: New weapon: Starfury
Post by: Liberator on July 19, 2002, 11:59:36 pm
To coin a phrase...

It is logical:p

Actually, if you think about it how can the game acurately calculate damage if it doesn't calculate every impact.  I mean if someone fire a prometheus 5 times:snipe: and the impact is only calculated 3 times why have the gun fire the 5 times?

This makes sense to a programmer right away(even us sucky, lousy can't write crap programmers), buyt I hope my example helped.