Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: quadinhonic_II on May 27, 2002, 12:46:17 pm
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I've made a mod of the Lamprey cannon called the Starfury. The Starfury is a CAPITAL SHIP WEAPON. I'm not a real good with tbl's so its in a player weapon format. Here is the tbl entry:
$Name: Starfury
+Title: XSTR("[", 3302)
+Description:
XSTR(
"
Tactical Weapon
Medium Energy Usage
Level 3 Shield Damage", 3303)
$end_multi_text
+Tech Title: XSTR("TVIW Starfury", 3304)
+Tech Anim: Tech_GTW-83_Lamprey
+Tech Description:
XSTR(
"", 3305)
$end_multi_text
$Model File: none
@Laser Bitmap: newglo6
@Laser Glow: newglo6
@Laser Color: 120, 120, 30
@Laser Color2: 120, 120, 30
@Laser Length: 20.0
@Laser Head Radius: 15.0
@Laser Tail Radius: 15.0
$Mass: 150.0
$Velocity: 900.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.90 ;; in seconds
$Damage: 750
$Armor Factor: 0.1
$Shield Factor: 1.0
$Subsystem Factor: 0.0
$Lifetime: 2.0
$Energy Consumed: 1.2 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 110 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ( "esuck" "particle spew")
$Icon: iconLich
$Anim: Lich
$Impact Explosion: none
$Leech Weapon: 35
$Leech Afterburner: 20
Its a real nice weapon. It also has a cool Kinetic effect. When it hits a fighter, the fighter gets thrown away from the attacking ship. At the same time the Leech effect also effects the fighter. Try it!
Place it after the Lamprey entry. Back up your files before you add this, I dont know if it will have an unwanted effect on your FS mods etc.
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What on vasuda does that "particle spew"-flag do?
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Originally posted by Pera
What on vasuda does that "particle spew"-flag do?
I really dont know.
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I making one called SpaceFury. Corny sounding I know.
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Damage 750? Isn't that a bit too much. I can destroy a fighter with one hit!! (put the HUGE flag, and it will only target capships).
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Originally posted by TrashMan
Damage 750? Isn't that a bit too much. I can destroy a fighter with one hit!! (put the HUGE flag, and it will only target capships).
I know its at 750 and its supposed to be that much. In the game it doesnt do what you think it does. It doesnt take out a fighter in one hit. I made this weapon to fire at cap ships and FIGHTERS.
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*remembers Needle missiles fondly*
*remembers being blown to crap by own missiles*
*:mad:*
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Originally posted by Pera
What on vasuda does that "particle spew"-flag do?
you ever notice the little dots that show where flak goes? thats "particle spew" at its most basic.
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Originally posted by PhReAk
you ever notice the little dots that show where flak goes? thats "particle spew" at its most basic.
The shells?
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quadinhonic... ummm... you're aware that the name "Starfury" is kind of already taken in a big way, right?
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Does the name he gave his weapon realy matter?
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Since it's a capship weapon, no one will ever see the name except for the campaign FREDers. Of course, it could be called "capshipenergydraningrepulsorcannon", which would more accurately describe what it does. Of course, that is too long a name to practically use; anyway, he can call it whatever he likes and you will never have to see it, anywhere.
to quadinhonic_II: as a capship weapon, you don't need all the tags for tech room and description; you'll never see them (they will not be used) and its taking unnecessary space. The weapon tech room has a tendency to crash when it tries to access modded weaponry tables.
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Isn't Starfury a name of a ship... :wtf:
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Originally posted by Redfang
Isn't Starfury a name of a ship... :wtf:
yep, its from babylon 5
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I think Starfury is a appropriate name for the weapon and yes I know all about the B5 ship. I also stated in my first post that it is a mod of the Lamprey cannon and I also stated that I'm not that good with tbl's. I also have plenty of space in my weapons.tbl
What should I delete from the tbl entry?
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Like this:
$Name: Starfury
$Model File: none
@Laser Bitmap: newglo6
@Laser Glow: newglo6
@Laser Color: 120, 120, 30
@Laser Color2: 120, 120, 30
@Laser Length: 20.0
@Laser Head Radius: 15.0
@Laser Tail Radius: 15.0
$Mass: 150.0
$Velocity: 900.0
$Fire Wait: 0.90
$Damage: 750
$Armor Factor: 0.1
$Shield Factor: 1.0
$Subsystem Factor: 0.0
$Lifetime: 2.0
$Energy Consumed: 1.2
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 110
$ImpactSnd: 85
$Flags: ( "esuck" "particle spew")
$Impact Explosion: none
$Leech Weapon: 35
$Leech Afterburner: 20
Much nicer, takes less of that valuable table space up (until source releases), and makes me happy.
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icefire, what rock have you been under?
source has been released for quite a long time now...
hell, we even have another forum for it...
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I don't see anything bad keeping the tbl clean :p
I also don't see anything bad calling the weapon that way, B5 has no monopoly over names if i'm not mistaken.
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He means until we have a source release with the TBL limits removed.
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Originally posted by Grey Wolf 2009
He means until we have a source release with the TBL limits removed.
What? Like this one? http://www.hard-light.net/vwbb/showthread.php?threadid=6132 :D
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OK, I guess there is one....
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Where should I put the entry? In the Cap weapons section like after Terran Turret?
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Originally posted by quadinhonic_II
Where should I put the entry? In the Cap weapons section like after Terran Turret?
ya
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Rather than make a new thread about the same subject, i'll just bump this one.
Ok, I have a problem with the Starfury turret. Its been a long time, and I have had no problems untill now. I want the Kinetic effect from the Starfury turret removed. I tried deleting various things but nothing seems to work. Right here is the current tbl entry:
$Name: Starfury
$Model File: none
@Laser Bitmap: newglo6
@Laser Glow: newglo6
@Laser Color: 120, 120, 30
@Laser Color2: 120, 120, 30
@Laser Length: 20.0
@Laser Head Radius: 15.0
@Laser Tail Radius: 15.0
$Mass: 150.0
$Velocity: 900.0
$Fire Wait: 0.90
$Damage: 850
$Armor Factor: 0.1
$Shield Factor: 1.0
$Subsystem Factor: 0.0
$Lifetime: 2.0
$Energy Consumed: 1.2
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 110
$ImpactSnd: 85
$Flags: ( "Big Ship")
$Impact Explosion: none
What do I do to get the Kinetic effect removed?
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I know very little about TBLs but my experience from Homeworld modding tells me that to remove kinetic effects from a weapon you would turn the mass down or off.
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That worked. Thanx
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Now wait a sec; does freespace do collision calculations for every weapon impact? That seems odd to me.
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To coin a phrase...
It is logical:p
Actually, if you think about it how can the game acurately calculate damage if it doesn't calculate every impact. I mean if someone fire a prometheus 5 times:snipe: and the impact is only calculated 3 times why have the gun fire the 5 times?
This makes sense to a programmer right away(even us sucky, lousy can't write crap programmers), buyt I hope my example helped.