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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 27, 2011, 10:04:58 am

Title: Nightly (Windows): 27 Sep 2011 - Revision 7820
Post by: SirKnightly on September 27, 2011, 10:04:58 am
Here is the nightly for Windows on 27 Sep 2011 - Revision 7820

Group: Inferno
fso-WIN-Inferno-20110927_r7820.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110927_r7820.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110927_r7820.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110927_r7820.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110927_r7820.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110927_r7820.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110927_r7820.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110927_r7820.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110927_r7820.md5)

Code: [Select]
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r7814 | IssMneur | 2011-09-26 22:04:11 -0500 (Mon, 26 Sep 2011) | 6 lines
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/nebula/neblightning.cpp
   M /trunk/fs2_open/code/nebula/neblightning.h
   M /trunk/fs2_open/code/sound/ds.cpp

A bunch of audio code hacks to address the concerns in http://www.hard-light.net/forums/index.php?topic=77889.0 until proper fixes of the sound code are completed.

+F -donotenforce = to turn off concurrent playback limit for sounds.
+F -percent_flashtobang = sets the default percentage of nebula flashes get converted to bangs.  Default is 50, max 100, min 0.
+T lightning.tbl +flash_to_bang_percent: = sets the percentage of nebula flashes that get converted to bangs for the storm type.
-- Audio gain of OpenAL is set to 65% of max.
------------------------------------------------------------------------
r7815 | Sushi | 2011-09-26 22:32:05 -0500 (Mon, 26 Sep 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai.h
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Add set-docked SEXP
------------------------------------------------------------------------
r7818 | Zacam | 2011-09-27 02:02:25 -0500 (Tue, 27 Sep 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2008/libpng.vcproj

What the? There were two Inferno Debug SSE/SSE2 project setups in libpng project file.
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 27 Sep 2011 - Revision 7820
Post by: Cyborg17 on September 27, 2011, 10:57:16 am
Really excited about the sound fixes. :-D Thanks guys!
Title: Re: Nightly (Windows): 27 Sep 2011 - Revision 7820
Post by: Reprobator on September 27, 2011, 01:11:52 pm
and by the set docked sexp :D
Title: Re: Nightly (Windows): 27 Sep 2011 - Revision 7820
Post by: chief1983 on September 29, 2011, 10:17:12 am
Actually, the sound fixes weren't supposed to go into trunk like this, and were reverted for the next nightly.  But, they will be in 3.6.14, and once we have a more final solution it will find its way into trunk.