Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 27, 2011, 01:15:44 pm
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Here is the nightly for OS X on 27 Sep 2011 - Revision 7820
Group: Inferno
fso-OSX-Inferno-20110927_r7820.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110927_r7820.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110927_r7820.md5)
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r7814 | IssMneur | 2011-09-26 22:04:11 -0500 (Mon, 26 Sep 2011) | 6 lines
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/nebula/neblightning.cpp
M /trunk/fs2_open/code/nebula/neblightning.h
M /trunk/fs2_open/code/sound/ds.cpp
A bunch of audio code hacks to address the concerns in http://www.hard-light.net/forums/index.php?topic=77889.0 until proper fixes of the sound code are completed.
+F -donotenforce = to turn off concurrent playback limit for sounds.
+F -percent_flashtobang = sets the default percentage of nebula flashes get converted to bangs. Default is 50, max 100, min 0.
+T lightning.tbl +flash_to_bang_percent: = sets the percentage of nebula flashes that get converted to bangs for the storm type.
-- Audio gain of OpenAL is set to 65% of max.
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r7815 | Sushi | 2011-09-26 22:32:05 -0500 (Mon, 26 Sep 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
Add set-docked SEXP
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r7818 | Zacam | 2011-09-27 02:02:25 -0500 (Tue, 27 Sep 2011) | 1 line
Changed paths:
M /trunk/fs2_open/projects/MSVC_2008/libpng.vcproj
What the? There were two Inferno Debug SSE/SSE2 project setups in libpng project file.
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