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Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: rhettro on September 29, 2011, 06:43:22 pm

Title: brand's texture making process?
Post by: rhettro on September 29, 2011, 06:43:22 pm
brand,

Have you posted your texturing techinique? Or is it similar to Scooby's tutorial?

Thanks,

rhettro
Title: Re: brand's texture making process?
Post by: chief1983 on September 29, 2011, 06:52:27 pm
I'm pretty sure his is unique, but he has described it loosely before, although perhaps not in a dedicated post.
Title: Re: brand's texture making process?
Post by: Black Wolf on September 29, 2011, 07:19:29 pm
As I understand it, it's pretty basic and straightforward for Brand:

1: Open Photoshop
2: Become Awesome
3: Draw Textures

There may be one or two steps I've missed here and there, but AFAIK, that's more or less how he works. :D
Title: Re: brand's texture making process?
Post by: brandx0 on September 29, 2011, 07:24:09 pm
Haha, yeah that's pretty much it.  I have considered doing a texture tutorial at some point, maybe I'll get around to it someday, but as far as I know it is pretty unique, I've never heard of anyone doing it the way I do it.
Title: Re: brand's texture making process?
Post by: rhettro on September 29, 2011, 08:09:12 pm
For some reason I was thinking that you modeled the indentations and then used that as a basis for bumpmap over a second low-poly model. Or I could be just smoking crack.
Title: Re: brand's texture making process?
Post by: brandx0 on September 29, 2011, 08:10:57 pm
No, I don't use a high-poly/low poly workflow.  I only make the low poly, and all the normal mapping is done by hand in photoshop.  The method I use also allows me to create normal, shine, diffuse, etc (any map type the model needs) all at the same time.
Title: Re: brand's texture making process?
Post by: rhettro on September 30, 2011, 10:28:26 am
Cool, thanks for the answer. I noticed that Scooby had posted a year ago that he needs to update his texture tutorial to the new technique he is using.