Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 07, 2011, 10:09:39 am
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Here is the nightly for Windows on 07 Oct 2011 - Revision 7871
Group: Inferno
fso-WIN-Inferno-20111007_r7871.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20111007_r7871.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20111007_r7871.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20111007_r7871.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20111007_r7871.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20111007_r7871.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20111007_r7871.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20111007_r7871.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20111007_r7871.md5)
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r7871 | The_E | 2011-10-06 10:09:26 -0500 (Thu, 06 Oct 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
Fixes issue with the mn.Asteroids and mn.Debris scripting tables, as these were accidentally 0-indexed instead of the Lua-standard way of starting indices from 1.
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